Coal Fired Radio
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R2N :: Archives :: 2015 Archive
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Coal Fired Radio
I want to make coal fired radio for the mush. Currently I have a crudely working furnace. It works very simply off of "use" and @wait commands. Basically use the shovel and it puts coal in the furnace. The furnace gets hot. The pressure gauge (spelt wrong in game) reads high. You open the valve and the pressure gauge returns to normal. Eventually the gauge drops back to Low pressure. It is all done with @wait and @describe commands.
Some things I would like to have are have the boiler and boiler gauge to change colour when they are hot or high pressure etc. I don't know if that is doable?
After that I would like to make BCN coal fired radio. Ideally have it so anyone in the radio room can talk and a receiver will pick it up. Any idea on who that could be done?
Some things I would like to have are have the boiler and boiler gauge to change colour when they are hot or high pressure etc. I don't know if that is doable?
After that I would like to make BCN coal fired radio. Ideally have it so anyone in the radio room can talk and a receiver will pick it up. Any idea on who that could be done?
Re: Coal Fired Radio
The combo of BCN and MUSH captures my imagination.
One way would to have an object in the radio room that LISTENs to everything said there (I think * is the wildcard for this) and transmits what it hears (EMITs) that to anyroom that has a radio in it. Color changes can be done through ANSI().
This site give the code for a MUSH radio in tinyMUSH but someone comments on how it could be converted to pennMUSH.
http://community.pennmush.org/book/book-softcode-challenges/advanced-intermediate-projects
It is more complicated than we need - but still interesting. It would nice if the radio station had a limited range so only certain rooms could receive it. Maybe it could always transmit to a defined set of rooms but a 'radio' object would unlock it so it could be heard.
One way would to have an object in the radio room that LISTENs to everything said there (I think * is the wildcard for this) and transmits what it hears (EMITs) that to anyroom that has a radio in it. Color changes can be done through ANSI().
This site give the code for a MUSH radio in tinyMUSH but someone comments on how it could be converted to pennMUSH.
http://community.pennmush.org/book/book-softcode-challenges/advanced-intermediate-projects
It is more complicated than we need - but still interesting. It would nice if the radio station had a limited range so only certain rooms could receive it. Maybe it could always transmit to a defined set of rooms but a 'radio' object would unlock it so it could be heard.
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Coal Fired Radio
I looked up the coding for the radio tower and it is pretty advanced and far more complicated than we need but it may give us some ideas on how to make a radio.
It would be great if we could make it have a limited range to give it a local feel.
I am going to take a look at it tomorrow night or this weekend. I keep going through code in my head now.
It would be great if we could make it have a limited range to give it a local feel.
I am going to take a look at it tomorrow night or this weekend. I keep going through code in my head now.
Re: Coal Fired Radio
I have been busy lately and haven't had a chance to get back on the MUSH so I currently have the server shut down. If you want me to boot it up at some point let me know.
I really want to try and get more into the MUSH but I am certainly on the busy side right now. Hopefully I will get into more of a routine and find more free time.
I really want to try and get more into the MUSH but I am certainly on the busy side right now. Hopefully I will get into more of a routine and find more free time.
Re: Coal Fired Radio
I understand. Returning to teaching has been a form of madness for me. But we got the MUSH running, so we can jump back in when we have time.
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
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