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Weather and environment Empty Weather and environment

Post by Reb Fri 5 May 2017 - 21:38

So here is part of what I have been working on. Any suggestions to add to the categories?

The <AIRQ> air feels <AIR><ATMOS> <RAIN> The <COLOR> clouds are in <CLOUD1> <CLOUD2><CLOUD3> The wind is <TEMP> and <WIND> while coming from the <NEWS>.

Spoiler:
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Weather and environment Empty Re: Weather and environment

Post by Hobb Mon 8 May 2017 - 13:22

Looking over it, our suggestion is that there be three major categories:

<AIRQ> for single adjectives that can be put in front of nouns like 'weather', 'air', or 'wind'. It incorporates bits of TEMP, RAIN, and WIND

<WEATHER>
would give a sentence built from differing combinations of <CLOUD>, <RAIN>, <WAVE>, <WIND>, <TEMP> and <AIRQ>.

<STORM>
sentences that contain the worst of <WEATHER> or descriptions of various storms


Here are big lists of adjectives for <AIRQ> and <CLOUD>

AIRQ:


CLOUD adjectives:

Here is the test sentence: "The arrival of <CLOUD>, <CLOUD> clouds signaled that <AIRQ> wind and <AIRQ> weather would soon follow"

Other thoughts:

<CLOUD> = adjective for 'clouds'
<RAIN> = nouns/phrases for types of rain, some with mm/hr ratings
<WAVE> = adjectives for 'sea' or  'waves'
<WIND> = overlaps with AIRQ but needed as separate category in <WEATHER>, maybe just adjectives (including 'x km/hr' as adjective)
<TEMP> = overlaps with AIRQ but might have a use in <WEATHER>,

we might need an <INTENSITY> variable for TEMP and WIND that just gave results like: light / moderate / heavy
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Weather and environment Empty Re: Weather and environment

Post by Reb Tue 9 May 2017 - 11:13

Sweet! Great work on coming up with all those words and I like the ideas.

I will post more updates on the progress later this week.
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Weather and environment Empty <MONSTER>skin Ice & <LIQUID> Falls

Post by Hobb Tue 9 May 2017 - 14:48

I've stopped going to political sites and started browsing ScienceAlert.com instead. Two recent stories from there about Antarctica proves that nature is just as coolly weird as anything created by the Chaos Generator.

Weather and environment 4389263984-dragon-1

'DRAGON SKIN' ice

sciencealert wrote:The phenomenon occurs in what's called polynyas – areas of open water surrounded by sea ice – which in strong wind conditions can act like outdoor 'ice factories', producing as much as 10 times as much sea ice as usual. "Dragon-skin ice is very rare, bizarre, evidence of a darker chaos in the cryospheric realm," says polar oceanographer Guy Williams from Australia's University of Tasmania.

In the case of dragon-skin ice, the cryosphere is affected by strong, descending winds called katabatic winds, which enhance ice production by continually lifting up surface ice after it has hardened – exposing and subsequently freezing fresh water sources before the cycle begins anew.

In the <WIND> category I have 'mountain-poured' winds but katabatic is the technical term. The Greek word κατάβᾰσις katabasis means
"descending" and is also used for trips to the Underworld.  It just also happens to be the technical name for a drainage wind, a wind that carries high density air from a higher elevation down a slope under the force of gravity.

Weather and environment Blood_Falls_by_Peter_Rejcek_1024

BLOOD FALLS

sciencealert.com wrote:As a glacier was extending across the icy continent it trapped a small saltwater lake under countless layers of snow and ice a million years ago. The saltwater became more and more concentrated, until the brine was too salty to freeze at regular temperatures. That subglacial brine lake has been scraping iron from the underlying bedrock, giving it its signature rusty colour once it reaches the outside world.

The Blood Falls is the result of slowly oozing, iron-rich saltwater that oxidises in contact with air, just like rust.

As it turns out, Taylor Glacier is hiding a network of crevasses where the brine is injected into the ice under immense pressure. The team then tracked the 300-metre (985-foot) path the brine takes through these pressurised channels until it reaches the top of Blood Falls. Their finding also finally explains how liquid water - even if it's super-salty - can flow through an extremely cold glacier. "While it sounds counterintuitive, water releases heat as it freezes, and that heat warms the surrounding colder ice," says one of the team, glaciologist Erin Pettit. Brine has lower freezing temperatures – and, together with the heat, it helps the movement of the liquid.

To up the coastal chaos even more vanishing rivers and beaches:

http://www.sciencealert.com/an-entire-beach-vanished-33-years-ago-and-just-mysteriously-reappeared

http://www.cbc.ca/news/technology/climate-change-yukon-river-piracy-1.4070153

and some ice-walled river canyons...

Weather and environment Climate-change-yukon-river-piracy-glacier
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Weather and environment Empty Re: Weather and environment

Post by Reb Sun 14 May 2017 - 11:09

I have added the categories <OCEAN> <WIND> <RAIN>. Here are a few test runs with your added items from a previous comment.

The arrival of dissipating, steep-rising clouds signaled that vernal wind and impure weather would soon follow
Off in the distance twirled, rolling clouds are caught in a Firedraft.
A mass of heated air with flat, bubbly clouds has moved in.
A unhygienic, scorching wind blows from the eastward side of the fishbone Golem mountains.
A alage sprinkling is coming. It happens when dawn inflamed, towering clouds settle in.
The cyclopean peckerleechs are whooshing by the estuary - that means high pressure air is coming.
When the moon is Beige and Impartial she speaks of brisk and sunny air in the morning.
The gelatinous floating eyes are headed to deeper sea. It means sluggish weather is coming.
The clean air made the sun look Sincere. A sure sign mists are on the way.
The ocean is aquamarine and everlasting with tall and towering waves.
A unpredictable wind blows from the east.

ocean:


Wind:

Wave:
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Weather and environment Empty Re: Weather and environment

Post by Hobb Tue 16 May 2017 - 14:50

Pretty good, pretty good!

I like the dawn-inflamed, towering clouds, the algae sprinkling, rolling clouds caught in a firedraft, fishbone mountains, the sincere sun, and, of course, the cyclopean peckerleeches warning of a high-pressure front...

I like the <OCEAN> variable but almost all of it could be sorted into either <COLOR>, <AIRQ> or <ADJ1>. So I might add your new words to those categories and have <OCEAN> be a combo of those three. What are your thoughts?

<WAVE> and <WIND> seem specific enough for their own categories (even through there is unavoidable <WIND> and <AIRQ> overlap). I had to look up 'geostrophic' which was nice. This is a vocabulary-building exercise.

Is <RAIN> the only category left? Don't forget to add in a few numbers to both <RAIN> and <WIND>.

We'll try to cobble another version this weekend that incorporates weather and a few other bits and re-formats. After that the main goal will be to add <SEA_PLOTS>.
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Weather and environment Empty Re: Weather and environment

Post by Hobb Fri 19 May 2017 - 17:07

Reb - post all the work you have done so we can incorporate it.
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Weather and environment Empty Re: Weather and environment

Post by Reb Fri 19 May 2017 - 21:07

Ok I combined <COLOR>, <AIRQ>, and <ADJ1> into <OCEAN> last night to test it (it is large). Here is what I have. So <OCEAN> is a compilation of <AIRQ>, <COLOUR>, and <AIRQ>,

Update: The post is too long so I have not included <AIRQ> (It is the one that is double spaced in <OCEAN>.

<!--
var aVocab = new Array();

var intIncr;
var intCat;

intCat =0;
intIncr =0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="BASE";
aVocab[intCat][1] = new Array();
aVocab[intCat][1][intIncr++]=
"The arrival of <CLOUD>, <CLOUD> clouds signaled that <AIRQ> wind and <AIRQ> weather would soon follow\n\
Off in the distance <CLOUD>, <CLOUD> clouds are caught in a <CHAOS>draft.\n\
A mass of <AIRQ> air with <CLOUD>, <CLOUD> clouds has moved in.\n\
A <AIRQ>, <AIRQ> wind blows from the <NEWS>ward side of the <MONSTER> mountains.\n\
A <LIQUID> <RAIN> is coming. It happens when <CLOUD>, <CLOUD> clouds settle in.\n\
The <SEA_MUTATE> <FISH>s are <SOUND>ing by the <SEA_PLACE> - that means <AIRQ> air is coming.\n\
When the moon is <COLOR> and <MOOD> she speaks of <AIRQ> and <AIRQ> air in the morning.\n\
The <SEA_MUTATE> <FISH>s are headed to deeper sea. It means <AIRQ> weather is coming.\n\
The <AIRQ> air made the sun look <MOOD>. A sure sign <RAIN>s are on the way.\n\
The ocean is <OCEAN> and <OCEAN> with <OCEAN>, <WAVE> waves. \n\
A <AIRQ> wind blows from the <NEWS>."

Wave:


Cloud:


RAIN wrote:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="RAIN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="deluge";
aVocab[intCat][1][intIncr++]="drizzle"
aVocab[intCat][1][intIncr++]="mist"
aVocab[intCat][1][intIncr++]="hail"
aVocab[intCat][1][intIncr++]="shower"
aVocab[intCat][1][intIncr++]="sleet"
aVocab[intCat][1][intIncr++]="torrent"
aVocab[intCat][1][intIncr++]="condensation"
aVocab[intCat][1][intIncr++]="pouring"
aVocab[intCat][1][intIncr++]="sprinkling"
aVocab[intCat][1][intIncr++]="snow"
aVocab[intCat][1][intIncr++]="heavy dew"
aVocab[intCat][1][intIncr++]="ice rain"
aVocab[intCat][1][intIncr++]="spitting"
'

??ocean??:
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Weather and environment Empty Re: Weather and environment

Post by Hobb Sun 21 May 2017 - 17:50

Sorry for the miscommunication, I wasn't suggesting bulk duplicating but was something like:

intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="OCEAN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="<AIRQ>";
aVocab[intCat][1][intIncr++]="<COLOR>";
aVocab[intCat][1][intIncr++]="<ADJ1>";

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Post by Reb Sun 21 May 2017 - 21:06

Well that is much easier
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Weather and environment Empty Re: Weather and environment

Post by Reb Mon 22 May 2017 - 10:49

I was planning on working on xx/hr, for wind and rain, and possibly X meters high waves on tuesday or wednesday but I thought I'd check and see if you have already incorporated it in?
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Weather and environment Empty Re: Weather and environment

Post by Hobb Mon 22 May 2017 - 22:51

Maybe we should skip the metrical measurement stuff - such precision seems out of place. The last major addition to weather would be a <STORM> function.

We revised everything and now 'weather' is covered by:
<AIRQ> for 'weather', 'winds' and 'oceans' - it gives broad 'weathery' adjectives
<WAVEQ> is for 'waves' and 'clouds' - it gives shaped and moving adjectives
<RAIN> is a small list of nouns that first "A <RAIN> of rain."
<WAVE> and <CLOUD> = <WAVEQ>
<OCEAN> is a combo of <AIRQ>, <WAVEQ>, <COLOR>, <MOOD>, <ADJ>

We also added new variables for musical instruments and drugs.

I'll send you the newest version (4.7.5) tomorrow and post the 'master list' for variables. So start thinking of <PLOT>s.
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Weather and environment Empty Re: Weather and environment

Post by Reb Tue 23 May 2017 - 16:43

Sounds good!

Can you give me an example as to how <PLOT> is going to be used?
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Weather and environment Empty Re: Weather and environment

Post by Hobb Wed 24 May 2017 - 14:15

That is the topic of discussion at the moment....

I'm tempted to just start integrating all the new variables into the traditional 'warband generator' format, essentially adding a big nautically-focused supplement to it. The other option is to forge a whole new 'game' out of it, with completely different rolls for RECRUIT, ADVENTURE and BOOTY.

We enjoyed your weather sentences so if you want to keep working on sentences that use weather, environmental settings, animal sightings, ect, that would be good.

If you have a free day, give a call and we can discuss where to head next.



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Weather and environment Empty Re: Weather and environment

Post by Reb Mon 29 May 2017 - 20:09

Fire

"The ship errupts in a <FIRE>\n\
The ship is engulfed in a <FIRE>.\n\
The <FIRE>, <AIRQ> smoke poured off of it\n\
The ship in endangered by a <FIRE>\n\
The shoreline was dotted with <FIRE>s\n\
<CLOUD> flames and <CLOUDQ> smoke\n\
<CLOUDQ> smoke\n\
<AIRQ> smoke"

FIRE1:

FIREQ:

FIRE:
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