Weather and environment
2 posters
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Weather and environment
So here is part of what I have been working on. Any suggestions to add to the categories?
The <AIRQ> air feels <AIR><ATMOS> <RAIN> The <COLOR> clouds are in <CLOUD1> <CLOUD2><CLOUD3> The wind is <TEMP> and <WIND> while coming from the <NEWS>.
The <AIRQ> air feels <AIR><ATMOS> <RAIN> The <COLOR> clouds are in <CLOUD1> <CLOUD2><CLOUD3> The wind is <TEMP> and <WIND> while coming from the <NEWS>.
- Spoiler:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="AIRQ"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="stinging"
aVocab[intCat][1][intIncr++]="foul"
aVocab[intCat][1][intIncr++]="<SPICE> scented"
aVocab[intCat][1][intIncr++]="frigid";
aVocab[intCat][1][intIncr++]="freezing"
aVocab[intCat][1][intIncr++]="cold"
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="AIR"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="dry";
aVocab[intCat][1][intIncr++]="damp"
aVocab[intCat][1][intIncr++]="wet"
aVocab[intCat][1][intIncr++]="sticky"
aVocab[intCat][1][intIncr++]="acidic"
aVocab[intCat][1][intIncr++]="thick"
aVocab[intCat][1][intIncr++]="thin"
aVocab[intCat][1][intIncr++]="corrosive"
aVocab[intCat][1][intIncr++]="cool"
aVocab[intCat][1][intIncr++]="humid"
aVocab[intCat][1][intIncr++]="warm"
aVocab[intCat][1][intIncr++]="hot"
aVocab[intCat][1][intIncr++]="boiling"
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="ATMOS"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]=" and unstable.";
aVocab[intCat][1][intIncr++]="."
aVocab[intCat][1][intIncr++]="."
aVocab[intCat][1][intIncr++]="."
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="RAIN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="It is misty.";
aVocab[intCat][1][intIncr++]="It is raining <LIQUID>."
aVocab[intCat][1][intIncr++]="It is drizzling at <NUMX>mm/hr."
aVocab[intCat][1][intIncr++]="It is lightly raining at <NUMBER10>mm/hr."
aVocab[intCat][1][intIncr++]="It is raining at <NUMBER20>mm/hr."
aVocab[intCat][1][intIncr++]="It is pouring at <NUMBER50>mm/hr."
aVocab[intCat][1][intIncr++]="It is torrential rain at <NUMBER100>mm/hr."
aVocab[intCat][1][intIncr++]="It is drizzling <LIQUID> at <NUMX>mm/hr."
aVocab[intCat][1][intIncr++]="It is lightly raining <LIQUID> at <NUMBER10>mm/hr."
aVocab[intCat][1][intIncr++]="It is raining <LIQUID> at <NUMBER20>mm/hr."
aVocab[intCat][1][intIncr++]="It is pouring <LIQUID> at <NUMBER50>mm/hr."
aVocab[intCat][1][intIncr++]="It is torrential <LIQUID> at <NUMBER100>mm/hr."
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="CLOUD1"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="wavey";
aVocab[intCat][1][intIncr++]="bubbly"
aVocab[intCat][1][intIncr++]="column-like"
aVocab[intCat][1][intIncr++]="tower-like"
aVocab[intCat][1][intIncr++]="anvil-like"
aVocab[intCat][1][intIncr++]="<SHAPE>-like"
aVocab[intCat][1][intIncr++]="<CHAOS> clouds"
aVocab[intCat][1][intIncr++]="<ITEM>-like"
aVocab[intCat][1][intIncr++]="<ANIMAL>'s head shaped"
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="CLOUD2"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="bands";
aVocab[intCat][1][intIncr++]="streaks";
aVocab[intCat][1][intIncr++]="whirls"
aVocab[intCat][1][intIncr++]="sheets"
aVocab[intCat][1][intIncr++]="pillows"
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="CLOUD3"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]=" with diffuse and blurred edges.";
aVocab[intCat][1][intIncr++]=" with sharply defined edges."
aVocab[intCat][1][intIncr++]=" that are clearly spaced and parallel."
aVocab[intCat][1][intIncr++]=" with undulations."
aVocab[intCat][1][intIncr++]=" and are semi-merged with <COLOR> <CLOUD1> <CLOUD2>."
aVocab[intCat][1][intIncr++]=" with tufts."
aVocab[intCat][1][intIncr++]=" that curl at the edges."
aVocab[intCat][1][intIncr++]="."
aVocab[intCat][1][intIncr++]="."
aVocab[intCat][1][intIncr++]="."
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="TEMP"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="frigid";
aVocab[intCat][1][intIncr++]="freezing"
aVocab[intCat][1][intIncr++]="cold"
aVocab[intCat][1][intIncr++]="cool"
aVocab[intCat][1][intIncr++]="humid"
aVocab[intCat][1][intIncr++]="warm"
aVocab[intCat][1][intIncr++]="hot"
aVocab[intCat][1][intIncr++]="boiling"
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="WIND"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="calm";
aVocab[intCat][1][intIncr++]="light and blowing at <NUMBER10>km/hr"
aVocab[intCat][1][intIncr++]="gusting to <NUMBER50>km/hr"
aVocab[intCat][1][intIncr++]="gusting to <NUMBER100>km/hr"
aVocab[intCat][1][intIncr++]="making a <SOUND>-like noise"
aVocab[intCat][1][intIncr++]="light and blowing at <NUMBER10>km/hr and making a <SOUND>-like noise"
aVocab[intCat][1][intIncr++]="gusting to <NUMBER50>km/hr and making a <SOUND>-like noise"
aVocab[intCat][1][intIncr++]="gusting to <NUMBER100>km/hr and making a <SOUND>-like noise"
aVocab[intCat][1][intIncr++]="sustained at 1<NUMBER50>km/hr"
I also have:
The waves <WAVES> <OCEAN> <BERG>"
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="WAVES"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="are like a mirror.";
aVocab[intCat][1][intIncr++]="have ripples with the appearance of scales."
aVocab[intCat][1][intIncr++]="have small wavelets."
aVocab[intCat][1][intIncr++]="have scattered whitecaps."
aVocab[intCat][1][intIncr++]="have frequent whitecaps."
aVocab[intCat][1][intIncr++]="have whitecaps with small amounts of spray."
aVocab[intCat][1][intIncr++]="are long with white foam; spraying high into the air."
aVocab[intCat][1][intIncr++]="are heaving with a spray covering the ship."
aVocab[intCat][1][intIncr++]="have breaking crests."
aVocab[intCat][1][intIncr++]="are high and have overhanging crests that crash into the ship with a heavy impact."
aVocab[intCat][1][intIncr++]="are massive and tower over the ship."
aVocab[intCat][1][intIncr++]="are huge and the air is filled with driving spray."
aVocab[intCat][1][intIncr++]="have scattered <COLOR>caps."
aVocab[intCat][1][intIncr++]="have frequent <COLOR>caps."
aVocab[intCat][1][intIncr++]="have <COLOR>caps with small amounts of spray."
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="OCEAN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="The sea is filled with decaying <FISH>s.";
aVocab[intCat][1][intIncr++]="There is a <LIQUID>-like film on top of the sea."
aVocab[intCat][1][intIncr++]="A dead <SEA_RACE> sailor is floating to the <NEWS>."
aVocab[intCat][1][intIncr++]="A <SEA_MUTATE> <FISH> surfaces and dives again to the <NEWS>."
aVocab[intCat][1][intIncr++]="A dead <SEA_MUTATE> <FISH> is stuck near a <SEA_PLACE>."
aVocab[intCat][1][intIncr++]=""
aVocab[intCat][1][intIncr++]=""
aVocab[intCat][1][intIncr++]=""
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="BERG"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="A <Q> <SHAPE_ADJ> <MINERAL>berg floats past.";
aVocab[intCat][1][intIncr++]="A <Q> <SHAPE_ADJ> <MINERAL>berg floats past.";
aVocab[intCat][1][intIncr++]="A <SHAPE_ADJ> <MINERAL>berg floats past.";
aVocab[intCat][1][intIncr++]="A <SHAPE_ADJ> <MINERAL>berg floats past.";
aVocab[intCat][1][intIncr++]=""
aVocab[intCat][1][intIncr++]=""
aVocab[intCat][1][intIncr++]=""
Re: Weather and environment
Looking over it, our suggestion is that there be three major categories:
<AIRQ> for single adjectives that can be put in front of nouns like 'weather', 'air', or 'wind'. It incorporates bits of TEMP, RAIN, and WIND
<WEATHER> would give a sentence built from differing combinations of <CLOUD>, <RAIN>, <WAVE>, <WIND>, <TEMP> and <AIRQ>.
<STORM> sentences that contain the worst of <WEATHER> or descriptions of various storms
Here are big lists of adjectives for <AIRQ> and <CLOUD>
Here is the test sentence: "The arrival of <CLOUD>, <CLOUD> clouds signaled that <AIRQ> wind and <AIRQ> weather would soon follow"
Other thoughts:
<CLOUD> = adjective for 'clouds'
<RAIN> = nouns/phrases for types of rain, some with mm/hr ratings
<WAVE> = adjectives for 'sea' or 'waves'
<WIND> = overlaps with AIRQ but needed as separate category in <WEATHER>, maybe just adjectives (including 'x km/hr' as adjective)
<TEMP> = overlaps with AIRQ but might have a use in <WEATHER>,
we might need an <INTENSITY> variable for TEMP and WIND that just gave results like: light / moderate / heavy
<AIRQ> for single adjectives that can be put in front of nouns like 'weather', 'air', or 'wind'. It incorporates bits of TEMP, RAIN, and WIND
<WEATHER> would give a sentence built from differing combinations of <CLOUD>, <RAIN>, <WAVE>, <WIND>, <TEMP> and <AIRQ>.
<STORM> sentences that contain the worst of <WEATHER> or descriptions of various storms
Here are big lists of adjectives for <AIRQ> and <CLOUD>
- AIRQ:
intCat++;
intIncr=0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="AIRQ"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="<NEWS><NEWS>erly";
aVocab[intCat][1][intIncr++]="<CHAOS>-laden";
aVocab[intCat][1][intIncr++]="<MATTER>-laden";
aVocab[intCat][1][intIncr++]="<NEWS><NEWS>";
aVocab[intCat][1][intIncr++]="<NEWS>erly";
aVocab[intCat][1][intIncr++]="<SOUND>";
aVocab[intCat][1][intIncr++]="<SPICE> scented";
aVocab[intCat][1][intIncr++]="acidic";
aVocab[intCat][1][intIncr++]="acrid";
aVocab[intCat][1][intIncr++]="active";
aVocab[intCat][1][intIncr++]="alpine";
aVocab[intCat][1][intIncr++]="arctic";
aVocab[intCat][1][intIncr++]="arid";
aVocab[intCat][1][intIncr++]="austral";
aVocab[intCat][1][intIncr++]="autumnal";
aVocab[intCat][1][intIncr++]="barren";
aVocab[intCat][1][intIncr++]="biting";
aVocab[intCat][1][intIncr++]="bitter";
aVocab[intCat][1][intIncr++]="blasting";
aVocab[intCat][1][intIncr++]="blazing";
aVocab[intCat][1][intIncr++]="blistering";
aVocab[intCat][1][intIncr++]="blowing";
aVocab[intCat][1][intIncr++]="blowing";
aVocab[intCat][1][intIncr++]="blustery";
aVocab[intCat][1][intIncr++]="boiling";
aVocab[intCat][1][intIncr++]="boreal";
aVocab[intCat][1][intIncr++]="bright";
aVocab[intCat][1][intIncr++]="brisk";
aVocab[intCat][1][intIncr++]="brisk";
aVocab[intCat][1][intIncr++]="broiling";
aVocab[intCat][1][intIncr++]="burning";
aVocab[intCat][1][intIncr++]="calm";
aVocab[intCat][1][intIncr++]="caustic";
aVocab[intCat][1][intIncr++]="changeable";
aVocab[intCat][1][intIncr++]="chill";
aVocab[intCat][1][intIncr++]="chilled";
aVocab[intCat][1][intIncr++]="chilly";
aVocab[intCat][1][intIncr++]="chinook";
aVocab[intCat][1][intIncr++]="clammy";
aVocab[intCat][1][intIncr++]="clean";
aVocab[intCat][1][intIncr++]="clear";
aVocab[intCat][1][intIncr++]="clement";
aVocab[intCat][1][intIncr++]="clinging";
aVocab[intCat][1][intIncr++]="close";
aVocab[intCat][1][intIncr++]="cloudless";
aVocab[intCat][1][intIncr++]="cloudy";
aVocab[intCat][1][intIncr++]="cold";
aVocab[intCat][1][intIncr++]="coldish";
aVocab[intCat][1][intIncr++]="constant";
aVocab[intCat][1][intIncr++]="contaminated";
aVocab[intCat][1][intIncr++]="cool";
aVocab[intCat][1][intIncr++]="corroding";
aVocab[intCat][1][intIncr++]="corrosive";
aVocab[intCat][1][intIncr++]="crisp";
aVocab[intCat][1][intIncr++]="cutting";
aVocab[intCat][1][intIncr++]="damp";
aVocab[intCat][1][intIncr++]="dank";
aVocab[intCat][1][intIncr++]="desert";
aVocab[intCat][1][intIncr++]="desiccant";
aVocab[intCat][1][intIncr++]="dewy";
aVocab[intCat][1][intIncr++]="dripping";
aVocab[intCat][1][intIncr++]="drizzling";
aVocab[intCat][1][intIncr++]="drizzly";
aVocab[intCat][1][intIncr++]="droughty";
aVocab[intCat][1][intIncr++]="dry";
aVocab[intCat][1][intIncr++]="dry";
aVocab[intCat][1][intIncr++]="dusty";
aVocab[intCat][1][intIncr++]="erosive";
aVocab[intCat][1][intIncr++]="erratic";
aVocab[intCat][1][intIncr++]="excellent";
aVocab[intCat][1][intIncr++]="fair";
aVocab[intCat][1][intIncr++]="fall";
aVocab[intCat][1][intIncr++]="fanning";
aVocab[intCat][1][intIncr++]="fast moving";
aVocab[intCat][1][intIncr++]="febrile";
aVocab[intCat][1][intIncr++]="fetid";
aVocab[intCat][1][intIncr++]="fevered";
aVocab[intCat][1][intIncr++]="feverous";
aVocab[intCat][1][intIncr++]="fickle";
aVocab[intCat][1][intIncr++]="fiery";
aVocab[intCat][1][intIncr++]="filthy";
aVocab[intCat][1][intIncr++]="fine";
aVocab[intCat][1][intIncr++]="flaming";
aVocab[intCat][1][intIncr++]="flawless";
aVocab[intCat][1][intIncr++]="fluctuating";
aVocab[intCat][1][intIncr++]="fortified";
aVocab[intCat][1][intIncr++]="foul";
aVocab[intCat][1][intIncr++]="freezing";
aVocab[intCat][1][intIncr++]="fresh";
aVocab[intCat][1][intIncr++]="frigid";
aVocab[intCat][1][intIncr++]="frosty";
aVocab[intCat][1][intIncr++]="gloomy";
aVocab[intCat][1][intIncr++]="gloomy";
aVocab[intCat][1][intIncr++]="good";
aVocab[intCat][1][intIncr++]="gross";
aVocab[intCat][1][intIncr++]="gusting";
aVocab[intCat][1][intIncr++]="hailing";
aVocab[intCat][1][intIncr++]="heated";
aVocab[intCat][1][intIncr++]="heavy";
aVocab[intCat][1][intIncr++]="high pressure";
aVocab[intCat][1][intIncr++]="torrid";
aVocab[intCat][1][intIncr++]="hot";
aVocab[intCat][1][intIncr++]="howling";
aVocab[intCat][1][intIncr++]="humid";
aVocab[intCat][1][intIncr++]="hurried";
aVocab[intCat][1][intIncr++]="husky";
aVocab[intCat][1][intIncr++]="unhygienic";
aVocab[intCat][1][intIncr++]="hyperborean";
aVocab[intCat][1][intIncr++]="icy";
aVocab[intCat][1][intIncr++]="ice-coating";
aVocab[intCat][1][intIncr++]="icky";
aVocab[intCat][1][intIncr++]="imperceptible";
aVocab[intCat][1][intIncr++]="impure";
aVocab[intCat][1][intIncr++]="inclement";
aVocab[intCat][1][intIncr++]="inclement";
aVocab[intCat][1][intIncr++]="inconsistent";
aVocab[intCat][1][intIncr++]="inert";
aVocab[intCat][1][intIncr++]="laggard";
aVocab[intCat][1][intIncr++]="leaden";
aVocab[intCat][1][intIncr++]="lethargic";
aVocab[intCat][1][intIncr++]="light";
aVocab[intCat][1][intIncr++]="loathsome";
aVocab[intCat][1][intIncr++]="low pressure";
aVocab[intCat][1][intIncr++]="malodorous";
aVocab[intCat][1][intIncr++]="mercurial";
aVocab[intCat][1][intIncr++]="mild";
aVocab[intCat][1][intIncr++]="misty";
aVocab[intCat][1][intIncr++]="moist";
aVocab[intCat][1][intIncr++]="moistureless";
aVocab[intCat][1][intIncr++]="mountain-poured";
aVocab[intCat][1][intIncr++]="mucky";
aVocab[intCat][1][intIncr++]="muggy";
aVocab[intCat][1][intIncr++]="mutable";
aVocab[intCat][1][intIncr++]="nauseating";
aVocab[intCat][1][intIncr++]="nefarious";
aVocab[intCat][1][intIncr++]="nimble";
aVocab[intCat][1][intIncr++]="nipping";
aVocab[intCat][1][intIncr++]="noisome";
aVocab[intCat][1][intIncr++]="notorious";
aVocab[intCat][1][intIncr++]="offensive";
aVocab[intCat][1][intIncr++]="oppressive";
aVocab[intCat][1][intIncr++]="overcast";
aVocab[intCat][1][intIncr++]="parched";
aVocab[intCat][1][intIncr++]="parching";
aVocab[intCat][1][intIncr++]="penetrating";
aVocab[intCat][1][intIncr++]="phlegmatic";
aVocab[intCat][1][intIncr++]="piercing";
aVocab[intCat][1][intIncr++]="pleasant";
aVocab[intCat][1][intIncr++]="polluted";
aVocab[intCat][1][intIncr++]="pouring";
aVocab[intCat][1][intIncr++]="pure";
aVocab[intCat][1][intIncr++]="putrid";
aVocab[intCat][1][intIncr++]="raging";
aVocab[intCat][1][intIncr++]="rank";
aVocab[intCat][1][intIncr++]="rapid";
aVocab[intCat][1][intIncr++]="rapidly moving";
aVocab[intCat][1][intIncr++]="raunchy";
aVocab[intCat][1][intIncr++]="raw";
aVocab[intCat][1][intIncr++]="refreshing";
aVocab[intCat][1][intIncr++]="refrigerated";
aVocab[intCat][1][intIncr++]="repellent";
aVocab[intCat][1][intIncr++]="repulsive";
aVocab[intCat][1][intIncr++]="revolting";
aVocab[intCat][1][intIncr++]="roaring";
aVocab[intCat][1][intIncr++]="roasting";
aVocab[intCat][1][intIncr++]="rotten";
aVocab[intCat][1][intIncr++]="rough";
aVocab[intCat][1][intIncr++]="sand-laden";
aVocab[intCat][1][intIncr++]="scalding";
aVocab[intCat][1][intIncr++]="scorching";
aVocab[intCat][1][intIncr++]="searing";
aVocab[intCat][1][intIncr++]="shaky";
aVocab[intCat][1][intIncr++]="shameful";
aVocab[intCat][1][intIncr++]="shivery";
aVocab[intCat][1][intIncr++]="shivery";
aVocab[intCat][1][intIncr++]="siberean";
aVocab[intCat][1][intIncr++]="simoom";
aVocab[intCat][1][intIncr++]="simple";
aVocab[intCat][1][intIncr++]="sizzling";
aVocab[intCat][1][intIncr++]="sleety";
aVocab[intCat][1][intIncr++]="slimy";
aVocab[intCat][1][intIncr++]="slow moving";
aVocab[intCat][1][intIncr++]="slow";
aVocab[intCat][1][intIncr++]="sluggish";
aVocab[intCat][1][intIncr++]="smoky";
aVocab[intCat][1][intIncr++]="snappy";
aVocab[intCat][1][intIncr++]="snowy";
aVocab[intCat][1][intIncr++]="sodden";
aVocab[intCat][1][intIncr++]="soggy";
aVocab[intCat][1][intIncr++]="sparkling";
aVocab[intCat][1][intIncr++]="spring";
aVocab[intCat][1][intIncr++]="spring";
aVocab[intCat][1][intIncr++]="squalid";
aVocab[intCat][1][intIncr++]="stagnant";
aVocab[intCat][1][intIncr++]="stale";
aVocab[intCat][1][intIncr++]="steaming";
aVocab[intCat][1][intIncr++]="steamy";
aVocab[intCat][1][intIncr++]="sticky";
aVocab[intCat][1][intIncr++]="stifling";
aVocab[intCat][1][intIncr++]="still";
aVocab[intCat][1][intIncr++]="stinking";
aVocab[intCat][1][intIncr++]="stuffy";
aVocab[intCat][1][intIncr++]="sullied";
aVocab[intCat][1][intIncr++]="sultry";
aVocab[intCat][1][intIncr++]="summery";
aVocab[intCat][1][intIncr++]="sunny";
aVocab[intCat][1][intIncr++]="sweaty";
aVocab[intCat][1][intIncr++]="sweltering";
aVocab[intCat][1][intIncr++]="sweltering";
aVocab[intCat][1][intIncr++]="swift";
aVocab[intCat][1][intIncr++]="swirling";
aVocab[intCat][1][intIncr++]="tainted";
aVocab[intCat][1][intIncr++]="taintless";
aVocab[intCat][1][intIncr++]="temperamental";
aVocab[intCat][1][intIncr++]="thick";
aVocab[intCat][1][intIncr++]="thin";
aVocab[intCat][1][intIncr++]="thirsty";
aVocab[intCat][1][intIncr++]="threatening";
aVocab[intCat][1][intIncr++]="thundering";
aVocab[intCat][1][intIncr++]="torrid";
aVocab[intCat][1][intIncr++]="tropic";
aVocab[intCat][1][intIncr++]="tropical";
aVocab[intCat][1][intIncr++]="turbulent";
aVocab[intCat][1][intIncr++]="unclean";
aVocab[intCat][1][intIncr++]="unpleasant";
aVocab[intCat][1][intIncr++]="unpolluted";
aVocab[intCat][1][intIncr++]="unpredictable";
aVocab[intCat][1][intIncr++]="unremarkable";
aVocab[intCat][1][intIncr++]="unseasonable";
aVocab[intCat][1][intIncr++]="unsettled";
aVocab[intCat][1][intIncr++]="unsoiled";
aVocab[intCat][1][intIncr++]="unstable";
aVocab[intCat][1][intIncr++]="unstained";
aVocab[intCat][1][intIncr++]="unsullied";
aVocab[intCat][1][intIncr++]="untrustworthy";
aVocab[intCat][1][intIncr++]="variable";
aVocab[intCat][1][intIncr++]="vernal";
aVocab[intCat][1][intIncr++]="violent";
aVocab[intCat][1][intIncr++]="viscid";
aVocab[intCat][1][intIncr++]="viscous";
aVocab[intCat][1][intIncr++]="volatile";
aVocab[intCat][1][intIncr++]="warm";
aVocab[intCat][1][intIncr++]="waterless";
aVocab[intCat][1][intIncr++]="watery";
aVocab[intCat][1][intIncr++]="wavering";
aVocab[intCat][1][intIncr++]="wet";
aVocab[intCat][1][intIncr++]="wettish";
aVocab[intCat][1][intIncr++]="whipping";
aVocab[intCat][1][intIncr++]="whirling";
aVocab[intCat][1][intIncr++]="wild";
aVocab[intCat][1][intIncr++]="windless";
aVocab[intCat][1][intIncr++]="windy";
aVocab[intCat][1][intIncr++]="wintry";
aVocab[intCat][1][intIncr++]="witch-caused";
aVocab[intCat][1][intIncr++]="yucky";
- CLOUD adjectives:
intCat++;
intIncr=0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="CLOUD"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="<COLOR>ed";
aVocab[intCat][1][intIncr++]="<FISH>-scaled";
aVocab[intCat][1][intIncr++]="<NEWS>en";
aVocab[intCat][1][intIncr++]="<SHAPE_ADJ>";
aVocab[intCat][1][intIncr++]="altocumulus";
aVocab[intCat][1][intIncr++]="altostratus";
aVocab[intCat][1][intIncr++]="banded";
aVocab[intCat][1][intIncr++]="billowy";
aVocab[intCat][1][intIncr++]="boiling";
aVocab[intCat][1][intIncr++]="bubble-like";
aVocab[intCat][1][intIncr++]="bubbly";
aVocab[intCat][1][intIncr++]="column-like";
aVocab[intCat][1][intIncr++]="castle-like";
aVocab[intCat][1][intIncr++]="chaotic";
aVocab[intCat][1][intIncr++]="cirro-cumulus";
aVocab[intCat][1][intIncr++]="cirro-stratus";
aVocab[intCat][1][intIncr++]="cirrus";
aVocab[intCat][1][intIncr++]="clumped";
aVocab[intCat][1][intIncr++]="convention";
aVocab[intCat][1][intIncr++]="crystalline";
aVocab[intCat][1][intIncr++]="cumulo-cirro-stratus";
aVocab[intCat][1][intIncr++]="cumulo-nimbus";
aVocab[intCat][1][intIncr++]="cumulo-stratus";
aVocab[intCat][1][intIncr++]="cumulus";
aVocab[intCat][1][intIncr++]="curled";
aVocab[intCat][1][intIncr++]="curling";
aVocab[intCat][1][intIncr++]="curved";
aVocab[intCat][1][intIncr++]="cyclone";
aVocab[intCat][1][intIncr++]="cyclonic";
aVocab[intCat][1][intIncr++]="dark";
aVocab[intCat][1][intIncr++]="dark-underbellied";
aVocab[intCat][1][intIncr++]="dawn inflamed";
aVocab[intCat][1][intIncr++]="dawn";
aVocab[intCat][1][intIncr++]="deep";
aVocab[intCat][1][intIncr++]="delicate";
aVocab[intCat][1][intIncr++]="dense";
aVocab[intCat][1][intIncr++]="descending";
aVocab[intCat][1][intIncr++]="developing";
aVocab[intCat][1][intIncr++]="dismal";
aVocab[intCat][1][intIncr++]="dissipating";
aVocab[intCat][1][intIncr++]="disturbed";
aVocab[intCat][1][intIncr++]="domed";
aVocab[intCat][1][intIncr++]="drooping";
aVocab[intCat][1][intIncr++]="dusty";
aVocab[intCat][1][intIncr++]="electrified";
aVocab[intCat][1][intIncr++]="evaporating";
aVocab[intCat][1][intIncr++]="fast moving";
aVocab[intCat][1][intIncr++]="feathery";
aVocab[intCat][1][intIncr++]="fibrous";
aVocab[intCat][1][intIncr++]="fiery";
aVocab[intCat][1][intIncr++]="fish-scaled";
aVocab[intCat][1][intIncr++]="flat";
aVocab[intCat][1][intIncr++]="flat-bottomed";
aVocab[intCat][1][intIncr++]="flat-topped";
aVocab[intCat][1][intIncr++]="foggy";
aVocab[intCat][1][intIncr++]="formless";
aVocab[intCat][1][intIncr++]="fractured";
aVocab[intCat][1][intIncr++]="frontal";
aVocab[intCat][1][intIncr++]="funnel";
aVocab[intCat][1][intIncr++]="graupel-laden";
aVocab[intCat][1][intIncr++]="growing";
aVocab[intCat][1][intIncr++]="haloed";
aVocab[intCat][1][intIncr++]="heaped";
aVocab[intCat][1][intIncr++]="heat-flashing";
aVocab[intCat][1][intIncr++]="high";
aVocab[intCat][1][intIncr++]="hoar-frost coating";
aVocab[intCat][1][intIncr++]="hole-punched";
aVocab[intCat][1][intIncr++]="horizon-blocking";
aVocab[intCat][1][intIncr++]="horizontal";
aVocab[intCat][1][intIncr++]="humped";
aVocab[intCat][1][intIncr++]="inverted";
aVocab[intCat][1][intIncr++]="irregular";
aVocab[intCat][1][intIncr++]="layered";
aVocab[intCat][1][intIncr++]="lenticular";
aVocab[intCat][1][intIncr++]="low";
aVocab[intCat][1][intIncr++]="mammatus";
aVocab[intCat][1][intIncr++]="<CHAOS>";
aVocab[intCat][1][intIncr++]="<ITEM>-like";
aVocab[intCat][1][intIncr++]="<ANIMAL>'s head shaped";
aVocab[intCat][1][intIncr++]="mare-tailed";
aVocab[intCat][1][intIncr++]="mature";
aVocab[intCat][1][intIncr++]="milky-veil";
aVocab[intCat][1][intIncr++]="moon-lit";
aVocab[intCat][1][intIncr++]="mountainous";
aVocab[intCat][1][intIncr++]="narrow";
aVocab[intCat][1][intIncr++]="nimbostratus";
aVocab[intCat][1][intIncr++]="nimbus";
aVocab[intCat][1][intIncr++]="ominous";
aVocab[intCat][1][intIncr++]="opaque";
aVocab[intCat][1][intIncr++]="parallel";
aVocab[intCat][1][intIncr++]="patchy";
aVocab[intCat][1][intIncr++]="paunchy";
aVocab[intCat][1][intIncr++]="plump";
aVocab[intCat][1][intIncr++]="powdery";
aVocab[intCat][1][intIncr++]="prismatic";
aVocab[intCat][1][intIncr++]="prism-ringed";
aVocab[intCat][1][intIncr++]="ragged";
aVocab[intCat][1][intIncr++]="rainbow-pierced";
aVocab[intCat][1][intIncr++]="rain-laden";
aVocab[intCat][1][intIncr++]="rapidly-developing";
aVocab[intCat][1][intIncr++]="reflective";
aVocab[intCat][1][intIncr++]="rippled";
aVocab[intCat][1][intIncr++]="rising";
aVocab[intCat][1][intIncr++]="rolling";
aVocab[intCat][1][intIncr++]="rotating";
aVocab[intCat][1][intIncr++]="scattered";
aVocab[intCat][1][intIncr++]="scattered";
aVocab[intCat][1][intIncr++]="scudding";
aVocab[intCat][1][intIncr++]="sea-risen";
aVocab[intCat][1][intIncr++]="sea-whipped";
aVocab[intCat][1][intIncr++]="semi-transparent";
aVocab[intCat][1][intIncr++]="sheet";
aVocab[intCat][1][intIncr++]="skeletal";
aVocab[intCat][1][intIncr++]="smooth";
aVocab[intCat][1][intIncr++]="spiralling";
aVocab[intCat][1][intIncr++]="spiralling-inward";
aVocab[intCat][1][intIncr++]="steep-rising";
aVocab[intCat][1][intIncr++]="storm";
aVocab[intCat][1][intIncr++]="stratus";
aVocab[intCat][1][intIncr++]="streaked";
aVocab[intCat][1][intIncr++]="streamered";
aVocab[intCat][1][intIncr++]="striated";
aVocab[intCat][1][intIncr++]="sun-blocking";
aVocab[intCat][1][intIncr++]="sun-blotting";
aVocab[intCat][1][intIncr++]="sun-dogged";
aVocab[intCat][1][intIncr++]="sun-infused";
aVocab[intCat][1][intIncr++]="sunlit";
aVocab[intCat][1][intIncr++]="sunset inflamed";
aVocab[intCat][1][intIncr++]="super-cooled";
aVocab[intCat][1][intIncr++]="swirl-topped";
aVocab[intCat][1][intIncr++]="tessellated";
aVocab[intCat][1][intIncr++]="textured";
aVocab[intCat][1][intIncr++]="thin";
aVocab[intCat][1][intIncr++]="tornado";
aVocab[intCat][1][intIncr++]="towering";
aVocab[intCat][1][intIncr++]="translucent";
aVocab[intCat][1][intIncr++]="transparent";
aVocab[intCat][1][intIncr++]="tufted";
aVocab[intCat][1][intIncr++]="tumultuous";
aVocab[intCat][1][intIncr++]="turreted";
aVocab[intCat][1][intIncr++]="twirled";
aVocab[intCat][1][intIncr++]="twisted";
aVocab[intCat][1][intIncr++]="undulating";
aVocab[intCat][1][intIncr++]="uniform";
aVocab[intCat][1][intIncr++]="uniform-textured";
aVocab[intCat][1][intIncr++]="unsettled";
aVocab[intCat][1][intIncr++]="variable";
aVocab[intCat][1][intIncr++]="veil-like";
aVocab[intCat][1][intIncr++]="vertical";
aVocab[intCat][1][intIncr++]="wall";
aVocab[intCat][1][intIncr++]="wavy";
aVocab[intCat][1][intIncr++]="wedge-shaped";
aVocab[intCat][1][intIncr++]="wind-sheared";
aVocab[intCat][1][intIncr++]="wispy";
aVocab[intCat][1][intIncr++]="wavy";
aVocab[intCat][1][intIncr++]="tower-like";
aVocab[intCat][1][intIncr++]="anvil-shaped";
aVocab[intCat][1][intIncr++]="<SHAPE>-like";
Here is the test sentence: "The arrival of <CLOUD>, <CLOUD> clouds signaled that <AIRQ> wind and <AIRQ> weather would soon follow"
Other thoughts:
<CLOUD> = adjective for 'clouds'
<RAIN> = nouns/phrases for types of rain, some with mm/hr ratings
<WAVE> = adjectives for 'sea' or 'waves'
<WIND> = overlaps with AIRQ but needed as separate category in <WEATHER>, maybe just adjectives (including 'x km/hr' as adjective)
<TEMP> = overlaps with AIRQ but might have a use in <WEATHER>,
we might need an <INTENSITY> variable for TEMP and WIND that just gave results like: light / moderate / heavy
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Weather and environment
Sweet! Great work on coming up with all those words and I like the ideas.
I will post more updates on the progress later this week.
I will post more updates on the progress later this week.
<MONSTER>skin Ice & <LIQUID> Falls
I've stopped going to political sites and started browsing ScienceAlert.com instead. Two recent stories from there about Antarctica proves that nature is just as coolly weird as anything created by the Chaos Generator.
'DRAGON SKIN' ice
In the <WIND> category I have 'mountain-poured' winds but katabatic is the technical term. The Greek word κατάβᾰσις katabasis means
"descending" and is also used for trips to the Underworld. It just also happens to be the technical name for a drainage wind, a wind that carries high density air from a higher elevation down a slope under the force of gravity.
BLOOD FALLS
To up the coastal chaos even more vanishing rivers and beaches:
http://www.sciencealert.com/an-entire-beach-vanished-33-years-ago-and-just-mysteriously-reappeared
http://www.cbc.ca/news/technology/climate-change-yukon-river-piracy-1.4070153
and some ice-walled river canyons...
'DRAGON SKIN' ice
sciencealert wrote:The phenomenon occurs in what's called polynyas – areas of open water surrounded by sea ice – which in strong wind conditions can act like outdoor 'ice factories', producing as much as 10 times as much sea ice as usual. "Dragon-skin ice is very rare, bizarre, evidence of a darker chaos in the cryospheric realm," says polar oceanographer Guy Williams from Australia's University of Tasmania.
In the case of dragon-skin ice, the cryosphere is affected by strong, descending winds called katabatic winds, which enhance ice production by continually lifting up surface ice after it has hardened – exposing and subsequently freezing fresh water sources before the cycle begins anew.
In the <WIND> category I have 'mountain-poured' winds but katabatic is the technical term. The Greek word κατάβᾰσις katabasis means
"descending" and is also used for trips to the Underworld. It just also happens to be the technical name for a drainage wind, a wind that carries high density air from a higher elevation down a slope under the force of gravity.
BLOOD FALLS
sciencealert.com wrote:As a glacier was extending across the icy continent it trapped a small saltwater lake under countless layers of snow and ice a million years ago. The saltwater became more and more concentrated, until the brine was too salty to freeze at regular temperatures. That subglacial brine lake has been scraping iron from the underlying bedrock, giving it its signature rusty colour once it reaches the outside world.
The Blood Falls is the result of slowly oozing, iron-rich saltwater that oxidises in contact with air, just like rust.
As it turns out, Taylor Glacier is hiding a network of crevasses where the brine is injected into the ice under immense pressure. The team then tracked the 300-metre (985-foot) path the brine takes through these pressurised channels until it reaches the top of Blood Falls. Their finding also finally explains how liquid water - even if it's super-salty - can flow through an extremely cold glacier. "While it sounds counterintuitive, water releases heat as it freezes, and that heat warms the surrounding colder ice," says one of the team, glaciologist Erin Pettit. Brine has lower freezing temperatures – and, together with the heat, it helps the movement of the liquid.
To up the coastal chaos even more vanishing rivers and beaches:
http://www.sciencealert.com/an-entire-beach-vanished-33-years-ago-and-just-mysteriously-reappeared
http://www.cbc.ca/news/technology/climate-change-yukon-river-piracy-1.4070153
and some ice-walled river canyons...
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Weather and environment
I have added the categories <OCEAN> <WIND> <RAIN>. Here are a few test runs with your added items from a previous comment.
The arrival of dissipating, steep-rising clouds signaled that vernal wind and impure weather would soon follow
Off in the distance twirled, rolling clouds are caught in a Firedraft.
A mass of heated air with flat, bubbly clouds has moved in.
A unhygienic, scorching wind blows from the eastward side of the fishbone Golem mountains.
A alage sprinkling is coming. It happens when dawn inflamed, towering clouds settle in.
The cyclopean peckerleechs are whooshing by the estuary - that means high pressure air is coming.
When the moon is Beige and Impartial she speaks of brisk and sunny air in the morning.
The gelatinous floating eyes are headed to deeper sea. It means sluggish weather is coming.
The clean air made the sun look Sincere. A sure sign mists are on the way.
The ocean is aquamarine and everlasting with tall and towering waves.
A unpredictable wind blows from the east.
The arrival of dissipating, steep-rising clouds signaled that vernal wind and impure weather would soon follow
Off in the distance twirled, rolling clouds are caught in a Firedraft.
A mass of heated air with flat, bubbly clouds has moved in.
A unhygienic, scorching wind blows from the eastward side of the fishbone Golem mountains.
A alage sprinkling is coming. It happens when dawn inflamed, towering clouds settle in.
The cyclopean peckerleechs are whooshing by the estuary - that means high pressure air is coming.
When the moon is Beige and Impartial she speaks of brisk and sunny air in the morning.
The gelatinous floating eyes are headed to deeper sea. It means sluggish weather is coming.
The clean air made the sun look Sincere. A sure sign mists are on the way.
The ocean is aquamarine and everlasting with tall and towering waves.
A unpredictable wind blows from the east.
- ocean:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="OCEAN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="aqua";
aVocab[intCat][1][intIncr++]="aquamarine"
aVocab[intCat][1][intIncr++]="beautiful"
aVocab[intCat][1][intIncr++]="blue"
aVocab[intCat][1][intIncr++]="brave"
aVocab[intCat][1][intIncr++]="briny"
aVocab[intCat][1][intIncr++]="calm"
aVocab[intCat][1][intIncr++]="cerulean"
aVocab[intCat][1][intIncr++]="continuous"
aVocab[intCat][1][intIncr++]="crushing"
aVocab[intCat][1][intIncr++]="crystal clear"
aVocab[intCat][1][intIncr++]="daring"
aVocab[intCat][1][intIncr++]="deep"
aVocab[intCat][1][intIncr++]="deep blue"
aVocab[intCat][1][intIncr++]="depressed"
aVocab[intCat][1][intIncr++]="dim"
aVocab[intCat][1][intIncr++]="ever-changing"
aVocab[intCat][1][intIncr++]="everlasting"
aVocab[intCat][1][intIncr++]="fearful"
aVocab[intCat][1][intIncr++]="frightening"
aVocab[intCat][1][intIncr++]="immense"
aVocab[intCat][1][intIncr++]="intimate"
aVocab[intCat][1][intIncr++]="intrusive"
aVocab[intCat][1][intIncr++]="limitless"
aVocab[intCat][1][intIncr++]="majestic"
aVocab[intCat][1][intIncr++]="miserable"
aVocab[intCat][1][intIncr++]="mysterious"
aVocab[intCat][1][intIncr++]="naked"
aVocab[intCat][1][intIncr++]="never-ending"
aVocab[intCat][1][intIncr++]="ominous"
aVocab[intCat][1][intIncr++]="paradise"
aVocab[intCat][1][intIncr++]="peaceful"
aVocab[intCat][1][intIncr++]="playful"
aVocab[intCat][1][intIncr++]="pure"
aVocab[intCat][1][intIncr++]="relaxing"
aVocab[intCat][1][intIncr++]="rippling"
aVocab[intCat][1][intIncr++]="sad"
aVocab[intCat][1][intIncr++]="salty"
aVocab[intCat][1][intIncr++]="sapphire"
aVocab[intCat][1][intIncr++]="shameless"
aVocab[intCat][1][intIncr++]="shifty"
aVocab[intCat][1][intIncr++]="shimmering"
aVocab[intCat][1][intIncr++]="tranquil"
aVocab[intCat][1][intIncr++]="unstable"
aVocab[intCat][1][intIncr++]="wide"
aVocab[intCat][1][intIncr++]="wondrous"
aVocab[intCat][1][intIncr++]="smashing"
aVocab[intCat][1][intIncr++]="vengeful"
aVocab[intCat][1][intIncr++]="wet"
aVocab[intCat][1][intIncr++]="vast"
aVocab[intCat][1][intIncr++]="morose"
- Wind:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="WIND"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="strong";
aVocab[intCat][1][intIncr++]="cold"
aVocab[intCat][1][intIncr++]="high"
aVocab[intCat][1][intIncr++]="fair"
aVocab[intCat][1][intIncr++]="little"
aVocab[intCat][1][intIncr++]="hot"
aVocab[intCat][1][intIncr++]="light"
aVocab[intCat][1][intIncr++]="warm"
aVocab[intCat][1][intIncr++]="icy"
aVocab[intCat][1][intIncr++]="fresh"
aVocab[intCat][1][intIncr++]="cool"
aVocab[intCat][1][intIncr++]="bitter"
aVocab[intCat][1][intIncr++]="soft"
aVocab[intCat][1][intIncr++]="gentle"
aVocab[intCat][1][intIncr++]="dry"
aVocab[intCat][1][intIncr++]="mighty"
aVocab[intCat][1][intIncr++]="chilly"
aVocab[intCat][1][intIncr++]="violent"
aVocab[intCat][1][intIncr++]="ill"
aVocab[intCat][1][intIncr++]="brisk"
aVocab[intCat][1][intIncr++]="fierce"
aVocab[intCat][1][intIncr++]="sharp"
aVocab[intCat][1][intIncr++]="wild"
aVocab[intCat][1][intIncr++]="favourable"
aVocab[intCat][1][intIncr++]="steady"
aVocab[intCat][1][intIncr++]="stiff"
aVocab[intCat][1][intIncr++]="heavy"
aVocab[intCat][1][intIncr++]="contrary"
aVocab[intCat][1][intIncr++]="biting"
aVocab[intCat][1][intIncr++]="keen"
aVocab[intCat][1][intIncr++]="geostrophic"
aVocab[intCat][1][intIncr++]="gusty"
aVocab[intCat][1][intIncr++]="stormy"
aVocab[intCat][1][intIncr++]="sudden"
aVocab[intCat][1][intIncr++]="slight"
aVocab[intCat][1][intIncr++]="damp"
aVocab[intCat][1][intIncr++]="mean"
aVocab[intCat][1][intIncr++]="furious"
aVocab[intCat][1][intIncr++]="raw"
aVocab[intCat][1][intIncr++]="wet"
aVocab[intCat][1][intIncr++]="stellar"
aVocab[intCat][1][intIncr++]="moderate"
aVocab[intCat][1][intIncr++]="rough"
aVocab[intCat][1][intIncr++]="bleak"
aVocab[intCat][1][intIncr++]="adverse"
aVocab[intCat][1][intIncr++]="wintry"
aVocab[intCat][1][intIncr++]="sweet"
aVocab[intCat][1][intIncr++]="terrible"
aVocab[intCat][1][intIncr++]="harsh"
aVocab[intCat][1][intIncr++]="evil"
aVocab[intCat][1][intIncr++]="slow"
aVocab[intCat][1][intIncr++]="mild"
aVocab[intCat][1][intIncr++]="idle"
aVocab[intCat][1][intIncr++]="powerful"
aVocab[intCat][1][intIncr++]="shearing"
- Wave:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="WAVE"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="monsterous";
aVocab[intCat][1][intIncr++]="looming"
aVocab[intCat][1][intIncr++]="tall"
aVocab[intCat][1][intIncr++]="splashy"
aVocab[intCat][1][intIncr++]="crashing"
aVocab[intCat][1][intIncr++]="towering"
aVocab[intCat][1][intIncr++]="small"
aVocab[intCat][1][intIncr++]="lapping"
aVocab[intCat][1][intIncr++]="calming"
aVocab[intCat][1][intIncr++]="dangerous"
aVocab[intCat][1][intIncr++]="aggressive"
aVocab[intCat][1][intIncr++]="surging"
aVocab[intCat][1][intIncr++]="deafening"
aVocab[intCat][1][intIncr++]="spilling"
aVocab[intCat][1][intIncr++]="rounded"
aVocab[intCat][1][intIncr++]="white-capped"
aVocab[intCat][1][intIncr++]="frothy"
aVocab[intCat][1][intIncr++]="heaving"
Re: Weather and environment
Pretty good, pretty good!
I like the dawn-inflamed, towering clouds, the algae sprinkling, rolling clouds caught in a firedraft, fishbone mountains, the sincere sun, and, of course, the cyclopean peckerleeches warning of a high-pressure front...
I like the <OCEAN> variable but almost all of it could be sorted into either <COLOR>, <AIRQ> or <ADJ1>. So I might add your new words to those categories and have <OCEAN> be a combo of those three. What are your thoughts?
<WAVE> and <WIND> seem specific enough for their own categories (even through there is unavoidable <WIND> and <AIRQ> overlap). I had to look up 'geostrophic' which was nice. This is a vocabulary-building exercise.
Is <RAIN> the only category left? Don't forget to add in a few numbers to both <RAIN> and <WIND>.
We'll try to cobble another version this weekend that incorporates weather and a few other bits and re-formats. After that the main goal will be to add <SEA_PLOTS>.
I like the dawn-inflamed, towering clouds, the algae sprinkling, rolling clouds caught in a firedraft, fishbone mountains, the sincere sun, and, of course, the cyclopean peckerleeches warning of a high-pressure front...
I like the <OCEAN> variable but almost all of it could be sorted into either <COLOR>, <AIRQ> or <ADJ1>. So I might add your new words to those categories and have <OCEAN> be a combo of those three. What are your thoughts?
<WAVE> and <WIND> seem specific enough for their own categories (even through there is unavoidable <WIND> and <AIRQ> overlap). I had to look up 'geostrophic' which was nice. This is a vocabulary-building exercise.
Is <RAIN> the only category left? Don't forget to add in a few numbers to both <RAIN> and <WIND>.
We'll try to cobble another version this weekend that incorporates weather and a few other bits and re-formats. After that the main goal will be to add <SEA_PLOTS>.
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Weather and environment
Reb - post all the work you have done so we can incorporate it.
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Weather and environment
Ok I combined <COLOR>, <AIRQ>, and <ADJ1> into <OCEAN> last night to test it (it is large). Here is what I have. So <OCEAN> is a compilation of <AIRQ>, <COLOUR>, and <AIRQ>,
Update: The post is too long so I have not included <AIRQ> (It is the one that is double spaced in <OCEAN>.
<!--
var aVocab = new Array();
var intIncr;
var intCat;
intCat =0;
intIncr =0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="BASE";
aVocab[intCat][1] = new Array();
aVocab[intCat][1][intIncr++]=
"The arrival of <CLOUD>, <CLOUD> clouds signaled that <AIRQ> wind and <AIRQ> weather would soon follow\n\
Off in the distance <CLOUD>, <CLOUD> clouds are caught in a <CHAOS>draft.\n\
A mass of <AIRQ> air with <CLOUD>, <CLOUD> clouds has moved in.\n\
A <AIRQ>, <AIRQ> wind blows from the <NEWS>ward side of the <MONSTER> mountains.\n\
A <LIQUID> <RAIN> is coming. It happens when <CLOUD>, <CLOUD> clouds settle in.\n\
The <SEA_MUTATE> <FISH>s are <SOUND>ing by the <SEA_PLACE> - that means <AIRQ> air is coming.\n\
When the moon is <COLOR> and <MOOD> she speaks of <AIRQ> and <AIRQ> air in the morning.\n\
The <SEA_MUTATE> <FISH>s are headed to deeper sea. It means <AIRQ> weather is coming.\n\
The <AIRQ> air made the sun look <MOOD>. A sure sign <RAIN>s are on the way.\n\
The ocean is <OCEAN> and <OCEAN> with <OCEAN>, <WAVE> waves. \n\
A <AIRQ> wind blows from the <NEWS>."
Update: The post is too long so I have not included <AIRQ> (It is the one that is double spaced in <OCEAN>.
<!--
var aVocab = new Array();
var intIncr;
var intCat;
intCat =0;
intIncr =0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="BASE";
aVocab[intCat][1] = new Array();
aVocab[intCat][1][intIncr++]=
"The arrival of <CLOUD>, <CLOUD> clouds signaled that <AIRQ> wind and <AIRQ> weather would soon follow\n\
Off in the distance <CLOUD>, <CLOUD> clouds are caught in a <CHAOS>draft.\n\
A mass of <AIRQ> air with <CLOUD>, <CLOUD> clouds has moved in.\n\
A <AIRQ>, <AIRQ> wind blows from the <NEWS>ward side of the <MONSTER> mountains.\n\
A <LIQUID> <RAIN> is coming. It happens when <CLOUD>, <CLOUD> clouds settle in.\n\
The <SEA_MUTATE> <FISH>s are <SOUND>ing by the <SEA_PLACE> - that means <AIRQ> air is coming.\n\
When the moon is <COLOR> and <MOOD> she speaks of <AIRQ> and <AIRQ> air in the morning.\n\
The <SEA_MUTATE> <FISH>s are headed to deeper sea. It means <AIRQ> weather is coming.\n\
The <AIRQ> air made the sun look <MOOD>. A sure sign <RAIN>s are on the way.\n\
The ocean is <OCEAN> and <OCEAN> with <OCEAN>, <WAVE> waves. \n\
A <AIRQ> wind blows from the <NEWS>."
- Wave:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="WAVE"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="monsterous";
aVocab[intCat][1][intIncr++]="looming"
aVocab[intCat][1][intIncr++]="tall"
aVocab[intCat][1][intIncr++]="splashy"
aVocab[intCat][1][intIncr++]="crashing"
aVocab[intCat][1][intIncr++]="towering"
aVocab[intCat][1][intIncr++]="small"
aVocab[intCat][1][intIncr++]="lapping"
aVocab[intCat][1][intIncr++]="calming"
aVocab[intCat][1][intIncr++]="dangerous"
aVocab[intCat][1][intIncr++]="aggressive"
aVocab[intCat][1][intIncr++]="surging"
aVocab[intCat][1][intIncr++]="deafening"
aVocab[intCat][1][intIncr++]="spilling"
aVocab[intCat][1][intIncr++]="rounded"
aVocab[intCat][1][intIncr++]="white-capped"
aVocab[intCat][1][intIncr++]="frothy"
aVocab[intCat][1][intIncr++]="heaving"
- Cloud:
intCat++;
intIncr=0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="CLOUD"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="<COLOR>ed";
aVocab[intCat][1][intIncr++]="<FISH>-scaled";
aVocab[intCat][1][intIncr++]="<NEWS>en";
aVocab[intCat][1][intIncr++]="<SHAPE_ADJ>";
aVocab[intCat][1][intIncr++]="altocumulus";
aVocab[intCat][1][intIncr++]="altostratus";
aVocab[intCat][1][intIncr++]="banded";
aVocab[intCat][1][intIncr++]="billowy";
aVocab[intCat][1][intIncr++]="boiling";
aVocab[intCat][1][intIncr++]="bubble-like";
aVocab[intCat][1][intIncr++]="bubbly";
aVocab[intCat][1][intIncr++]="column-like";
aVocab[intCat][1][intIncr++]="castle-like";
aVocab[intCat][1][intIncr++]="chaotic";
aVocab[intCat][1][intIncr++]="cirro-cumulus";
aVocab[intCat][1][intIncr++]="cirro-stratus";
aVocab[intCat][1][intIncr++]="cirrus";
aVocab[intCat][1][intIncr++]="clumped";
aVocab[intCat][1][intIncr++]="convention";
aVocab[intCat][1][intIncr++]="crystalline";
aVocab[intCat][1][intIncr++]="cumulo-cirro-stratus";
aVocab[intCat][1][intIncr++]="cumulo-nimbus";
aVocab[intCat][1][intIncr++]="cumulo-stratus";
aVocab[intCat][1][intIncr++]="cumulus";
aVocab[intCat][1][intIncr++]="curled";
aVocab[intCat][1][intIncr++]="curling";
aVocab[intCat][1][intIncr++]="curved";
aVocab[intCat][1][intIncr++]="cyclone";
aVocab[intCat][1][intIncr++]="cyclonic";
aVocab[intCat][1][intIncr++]="dark";
aVocab[intCat][1][intIncr++]="dark-underbellied";
aVocab[intCat][1][intIncr++]="dawn inflamed";
aVocab[intCat][1][intIncr++]="dawn";
aVocab[intCat][1][intIncr++]="deep";
aVocab[intCat][1][intIncr++]="delicate";
aVocab[intCat][1][intIncr++]="dense";
aVocab[intCat][1][intIncr++]="descending";
aVocab[intCat][1][intIncr++]="developing";
aVocab[intCat][1][intIncr++]="dismal";
aVocab[intCat][1][intIncr++]="dissipating";
aVocab[intCat][1][intIncr++]="disturbed";
aVocab[intCat][1][intIncr++]="domed";
aVocab[intCat][1][intIncr++]="drooping";
aVocab[intCat][1][intIncr++]="dusty";
aVocab[intCat][1][intIncr++]="electrified";
aVocab[intCat][1][intIncr++]="evaporating";
aVocab[intCat][1][intIncr++]="fast moving";
aVocab[intCat][1][intIncr++]="feathery";
aVocab[intCat][1][intIncr++]="fibrous";
aVocab[intCat][1][intIncr++]="fiery";
aVocab[intCat][1][intIncr++]="fish-scaled";
aVocab[intCat][1][intIncr++]="flat";
aVocab[intCat][1][intIncr++]="flat-bottomed";
aVocab[intCat][1][intIncr++]="flat-topped";
aVocab[intCat][1][intIncr++]="foggy";
aVocab[intCat][1][intIncr++]="formless";
aVocab[intCat][1][intIncr++]="fractured";
aVocab[intCat][1][intIncr++]="frontal";
aVocab[intCat][1][intIncr++]="funnel";
aVocab[intCat][1][intIncr++]="graupel-laden";
aVocab[intCat][1][intIncr++]="growing";
aVocab[intCat][1][intIncr++]="haloed";
aVocab[intCat][1][intIncr++]="heaped";
aVocab[intCat][1][intIncr++]="heat-flashing";
aVocab[intCat][1][intIncr++]="high";
aVocab[intCat][1][intIncr++]="hoar-frost coating";
aVocab[intCat][1][intIncr++]="hole-punched";
aVocab[intCat][1][intIncr++]="horizon-blocking";
aVocab[intCat][1][intIncr++]="horizontal";
aVocab[intCat][1][intIncr++]="humped";
aVocab[intCat][1][intIncr++]="inverted";
aVocab[intCat][1][intIncr++]="irregular";
aVocab[intCat][1][intIncr++]="layered";
aVocab[intCat][1][intIncr++]="lenticular";
aVocab[intCat][1][intIncr++]="low";
aVocab[intCat][1][intIncr++]="mammatus";
aVocab[intCat][1][intIncr++]="<CHAOS>";
aVocab[intCat][1][intIncr++]="<ITEM>-like";
aVocab[intCat][1][intIncr++]="<ANIMAL>'s head shaped";
aVocab[intCat][1][intIncr++]="mare-tailed";
aVocab[intCat][1][intIncr++]="mature";
aVocab[intCat][1][intIncr++]="milky-veil";
aVocab[intCat][1][intIncr++]="moon-lit";
aVocab[intCat][1][intIncr++]="mountainous";
aVocab[intCat][1][intIncr++]="narrow";
aVocab[intCat][1][intIncr++]="nimbostratus";
aVocab[intCat][1][intIncr++]="nimbus";
aVocab[intCat][1][intIncr++]="ominous";
aVocab[intCat][1][intIncr++]="opaque";
aVocab[intCat][1][intIncr++]="parallel";
aVocab[intCat][1][intIncr++]="patchy";
aVocab[intCat][1][intIncr++]="paunchy";
aVocab[intCat][1][intIncr++]="plump";
aVocab[intCat][1][intIncr++]="powdery";
aVocab[intCat][1][intIncr++]="prismatic";
aVocab[intCat][1][intIncr++]="prism-ringed";
aVocab[intCat][1][intIncr++]="ragged";
aVocab[intCat][1][intIncr++]="rainbow-pierced";
aVocab[intCat][1][intIncr++]="rain-laden";
aVocab[intCat][1][intIncr++]="rapidly-developing";
aVocab[intCat][1][intIncr++]="reflective";
aVocab[intCat][1][intIncr++]="rippled";
aVocab[intCat][1][intIncr++]="rising";
aVocab[intCat][1][intIncr++]="rolling";
aVocab[intCat][1][intIncr++]="rotating";
aVocab[intCat][1][intIncr++]="scattered";
aVocab[intCat][1][intIncr++]="scattered";
aVocab[intCat][1][intIncr++]="scudding";
aVocab[intCat][1][intIncr++]="sea-risen";
aVocab[intCat][1][intIncr++]="sea-whipped";
aVocab[intCat][1][intIncr++]="semi-transparent";
aVocab[intCat][1][intIncr++]="sheet";
aVocab[intCat][1][intIncr++]="skeletal";
aVocab[intCat][1][intIncr++]="smooth";
aVocab[intCat][1][intIncr++]="spiralling";
aVocab[intCat][1][intIncr++]="spiralling-inward";
aVocab[intCat][1][intIncr++]="steep-rising";
aVocab[intCat][1][intIncr++]="storm";
aVocab[intCat][1][intIncr++]="stratus";
aVocab[intCat][1][intIncr++]="streaked";
aVocab[intCat][1][intIncr++]="streamered";
aVocab[intCat][1][intIncr++]="striated";
aVocab[intCat][1][intIncr++]="sun-blocking";
aVocab[intCat][1][intIncr++]="sun-blotting";
aVocab[intCat][1][intIncr++]="sun-dogged";
aVocab[intCat][1][intIncr++]="sun-infused";
aVocab[intCat][1][intIncr++]="sunlit";
aVocab[intCat][1][intIncr++]="sunset inflamed";
aVocab[intCat][1][intIncr++]="super-cooled";
aVocab[intCat][1][intIncr++]="swirl-topped";
aVocab[intCat][1][intIncr++]="tessellated";
aVocab[intCat][1][intIncr++]="textured";
aVocab[intCat][1][intIncr++]="thin";
aVocab[intCat][1][intIncr++]="tornado";
aVocab[intCat][1][intIncr++]="towering";
aVocab[intCat][1][intIncr++]="translucent";
aVocab[intCat][1][intIncr++]="transparent";
aVocab[intCat][1][intIncr++]="tufted";
aVocab[intCat][1][intIncr++]="tumultuous";
aVocab[intCat][1][intIncr++]="turreted";
aVocab[intCat][1][intIncr++]="twirled";
aVocab[intCat][1][intIncr++]="twisted";
aVocab[intCat][1][intIncr++]="undulating";
aVocab[intCat][1][intIncr++]="uniform";
aVocab[intCat][1][intIncr++]="uniform-textured";
aVocab[intCat][1][intIncr++]="unsettled";
aVocab[intCat][1][intIncr++]="variable";
aVocab[intCat][1][intIncr++]="veil-like";
aVocab[intCat][1][intIncr++]="vertical";
aVocab[intCat][1][intIncr++]="wall";
aVocab[intCat][1][intIncr++]="wavy";
aVocab[intCat][1][intIncr++]="wedge-shaped";
aVocab[intCat][1][intIncr++]="wind-sheared";
aVocab[intCat][1][intIncr++]="wispy";
aVocab[intCat][1][intIncr++]="wavy";
aVocab[intCat][1][intIncr++]="tower-like";
aVocab[intCat][1][intIncr++]="anvil-shaped";
aVocab[intCat][1][intIncr++]="<SHAPE>-like";
'RAIN wrote:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="RAIN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="deluge";
aVocab[intCat][1][intIncr++]="drizzle"
aVocab[intCat][1][intIncr++]="mist"
aVocab[intCat][1][intIncr++]="hail"
aVocab[intCat][1][intIncr++]="shower"
aVocab[intCat][1][intIncr++]="sleet"
aVocab[intCat][1][intIncr++]="torrent"
aVocab[intCat][1][intIncr++]="condensation"
aVocab[intCat][1][intIncr++]="pouring"
aVocab[intCat][1][intIncr++]="sprinkling"
aVocab[intCat][1][intIncr++]="snow"
aVocab[intCat][1][intIncr++]="heavy dew"
aVocab[intCat][1][intIncr++]="ice rain"
aVocab[intCat][1][intIncr++]="spitting"
- ??ocean??:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="OCEAN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="aqua";
aVocab[intCat][1][intIncr++]="aquamarine"
aVocab[intCat][1][intIncr++]="beautiful"
aVocab[intCat][1][intIncr++]="blue"
aVocab[intCat][1][intIncr++]="brave"
aVocab[intCat][1][intIncr++]="briny"
aVocab[intCat][1][intIncr++]="calm"
aVocab[intCat][1][intIncr++]="cerulean"
aVocab[intCat][1][intIncr++]="continuous"
aVocab[intCat][1][intIncr++]="crushing"
aVocab[intCat][1][intIncr++]="crystal clear"
aVocab[intCat][1][intIncr++]="daring"
aVocab[intCat][1][intIncr++]="deep"
aVocab[intCat][1][intIncr++]="deep blue"
aVocab[intCat][1][intIncr++]="depressed"
aVocab[intCat][1][intIncr++]="dim"
aVocab[intCat][1][intIncr++]="ever-changing"
aVocab[intCat][1][intIncr++]="everlasting"
aVocab[intCat][1][intIncr++]="fearful"
aVocab[intCat][1][intIncr++]="frightening"
aVocab[intCat][1][intIncr++]="immense"
aVocab[intCat][1][intIncr++]="intimate"
aVocab[intCat][1][intIncr++]="intrusive"
aVocab[intCat][1][intIncr++]="limitless"
aVocab[intCat][1][intIncr++]="majestic"
aVocab[intCat][1][intIncr++]="miserable"
aVocab[intCat][1][intIncr++]="mysterious"
aVocab[intCat][1][intIncr++]="naked"
aVocab[intCat][1][intIncr++]="never-ending"
aVocab[intCat][1][intIncr++]="ominous"
aVocab[intCat][1][intIncr++]="paradise"
aVocab[intCat][1][intIncr++]="peaceful"
aVocab[intCat][1][intIncr++]="playful"
aVocab[intCat][1][intIncr++]="pure"
aVocab[intCat][1][intIncr++]="relaxing"
aVocab[intCat][1][intIncr++]="rippling"
aVocab[intCat][1][intIncr++]="sad"
aVocab[intCat][1][intIncr++]="salty"
aVocab[intCat][1][intIncr++]="sapphire"
aVocab[intCat][1][intIncr++]="shameless"
aVocab[intCat][1][intIncr++]="shifty"
aVocab[intCat][1][intIncr++]="shimmering"
aVocab[intCat][1][intIncr++]="tranquil"
aVocab[intCat][1][intIncr++]="unstable"
aVocab[intCat][1][intIncr++]="wide"
aVocab[intCat][1][intIncr++]="wondrous"
aVocab[intCat][1][intIncr++]="smashing"
aVocab[intCat][1][intIncr++]="vengeful"
aVocab[intCat][1][intIncr++]="wet"
aVocab[intCat][1][intIncr++]="vast"
aVocab[intCat][1][intIncr++]="morose"
aVocab[intCat][1][intIncr++]="awe-inspiring";
aVocab[intCat][1][intIncr++]="opiated";
aVocab[intCat][1][intIncr++]="grand old";
aVocab[intCat][1][intIncr++]="blistering";
aVocab[intCat][1][intIncr++]="blistered";
aVocab[intCat][1][intIncr++]="alchemical";
aVocab[intCat][1][intIncr++]="crystalline";
aVocab[intCat][1][intIncr++]="glutinous";
aVocab[intCat][1][intIncr++]="exalted";
aVocab[intCat][1][intIncr++]="anointed";
aVocab[intCat][1][intIncr++]="powerful";
aVocab[intCat][1][intIncr++]="sun-hating";
aVocab[intCat][1][intIncr++]="diabolic";
aVocab[intCat][1][intIncr++]="malefic";
aVocab[intCat][1][intIncr++]="corpse-munching";
aVocab[intCat][1][intIncr++]="deceptive";
aVocab[intCat][1][intIncr++]="laughing" ;
aVocab[intCat][1][intIncr++]="demented" ;
aVocab[intCat][1][intIncr++]="insane" ;
aVocab[intCat][1][intIncr++]="bloody-thirsty";
aVocab[intCat][1][intIncr++]="horrible" ;
aVocab[intCat][1][intIncr++]="corrupt" ;
aVocab[intCat][1][intIncr++]="smiling" ;
aVocab[intCat][1][intIncr++]="violent" ;
aVocab[intCat][1][intIncr++]="sly" ;
aVocab[intCat][1][intIncr++]="mutating";
aVocab[intCat][1][intIncr++]="intoxicating";
aVocab[intCat][1][intIncr++]="vile" ;
aVocab[intCat][1][intIncr++]="abominable" ;
aVocab[intCat][1][intIncr++]="fanatical" ;
aVocab[intCat][1][intIncr++]="crippled" ;
aVocab[intCat][1][intIncr++]="moronic" ;
aVocab[intCat][1][intIncr++]="unspeakable";
aVocab[intCat][1][intIncr++]="parasitical" ;
aVocab[intCat][1][intIncr++]="brain-frying" ;
aVocab[intCat][1][intIncr++]="soul-eating" ;
aVocab[intCat][1][intIncr++]="man-eating" ;
aVocab[intCat][1][intIncr++]="undead" ;
aVocab[intCat][1][intIncr++]="loathe";
aVocab[intCat][1][intIncr++]="sultry";
aVocab[intCat][1][intIncr++]="shapely";
aVocab[intCat][1][intIncr++]="erotic";
aVocab[intCat][1][intIncr++]="engorged";
aVocab[intCat][1][intIncr++]="voluptuous";
aVocab[intCat][1][intIncr++]="bitchy";
aVocab[intCat][1][intIncr++]="omnisexual";
aVocab[intCat][1][intIncr++]="voracious";
aVocab[intCat][1][intIncr++]="life-draining";
aVocab[intCat][1][intIncr++]="oneiric";
aVocab[intCat][1][intIncr++]="angst-ridden";
aVocab[intCat][1][intIncr++]="emotionless";
aVocab[intCat][1][intIncr++]="stoic";
aVocab[intCat][1][intIncr++]="laconic";
aVocab[intCat][1][intIncr++]="intense";
aVocab[intCat][1][intIncr++]="maudlin";
aVocab[intCat][1][intIncr++]="moody";
aVocab[intCat][1][intIncr++]="cerebral";
aVocab[intCat][1][intIncr++]="lyrical";
aVocab[intCat][1][intIncr++]="hypochondriac";
aVocab[intCat][1][intIncr++]="withered";
aVocab[intCat][1][intIncr++]="sallow";
aVocab[intCat][1][intIncr++]="brooding";
aVocab[intCat][1][intIncr++]="repugnant" ;
aVocab[intCat][1][intIncr++]="gibbering" ;
aVocab[intCat][1][intIncr++]="detested" ;
aVocab[intCat][1][intIncr++]="ravishing";
aVocab[intCat][1][intIncr++]="rapining";
aVocab[intCat][1][intIncr++]="perfidious";
aVocab[intCat][1][intIncr++]="seductive";
aVocab[intCat][1][intIncr++]="unstoppable" ;
aVocab[intCat][1][intIncr++]="mighty" ;
aVocab[intCat][1][intIncr++]="fearsome" ;
aVocab[intCat][1][intIncr++]="fetid" ;
aVocab[intCat][1][intIncr++]="thieving" ;
aVocab[intCat][1][intIncr++]="child-snatching" ;
aVocab[intCat][1][intIncr++]="pygmy" ;
aVocab[intCat][1][intIncr++]="dire" ;
aVocab[intCat][1][intIncr++]="degenerate" ;
aVocab[intCat][1][intIncr++]="horned" ;
aVocab[intCat][1][intIncr++]="barbed" ;
aVocab[intCat][1][intIncr++]="entrancing" ;
aVocab[intCat][1][intIncr++]="virulent" ;
aVocab[intCat][1][intIncr++]="mutant" ;
aVocab[intCat][1][intIncr++]="howling";
aVocab[intCat][1][intIncr++]="bellicose";
aVocab[intCat][1][intIncr++]="competitive";
aVocab[intCat][1][intIncr++]="militant";
aVocab[intCat][1][intIncr++]="predatory";
aVocab[intCat][1][intIncr++]="rapacious";
aVocab[intCat][1][intIncr++]="ravening";
aVocab[intCat][1][intIncr++]="vulturous";
aVocab[intCat][1][intIncr++]="pugnacious";
aVocab[intCat][1][intIncr++]="bound";
aVocab[intCat][1][intIncr++]="chain-bound";
aVocab[intCat][1][intIncr++]="chair-bound";
aVocab[intCat][1][intIncr++]="immobile";
aVocab[intCat][1][intIncr++]="paralyzing";
aVocab[intCat][1][intIncr++]="rough";
aVocab[intCat][1][intIncr++]="scrappy";
aVocab[intCat][1][intIncr++]="truculent";
aVocab[intCat][1][intIncr++]="transcendental";
aVocab[intCat][1][intIncr++]="philosophical";
aVocab[intCat][1][intIncr++]="sophistic";
aVocab[intCat][1][intIncr++]="gambling";
aVocab[intCat][1][intIncr++]="showy";
aVocab[intCat][1][intIncr++]="exhibitionist";
aVocab[intCat][1][intIncr++]="introverted";
aVocab[intCat][1][intIncr++]="ill-defined";
aVocab[intCat][1][intIncr++]="inscrutable";
aVocab[intCat][1][intIncr++]="enigmatic";
aVocab[intCat][1][intIncr++]="incomprehensible";
aVocab[intCat][1][intIncr++]="arcane";
aVocab[intCat][1][intIncr++]="cryptic";
aVocab[intCat][1][intIncr++]="rutting";
aVocab[intCat][1][intIncr++]="coquettish";
aVocab[intCat][1][intIncr++]="gamey";
aVocab[intCat][1][intIncr++]="toothsome";
aVocab[intCat][1][intIncr++]="salacious";
aVocab[intCat][1][intIncr++]="orgiastic";
aVocab[intCat][1][intIncr++]="leering";
aVocab[intCat][1][intIncr++]="lubricious";
aVocab[intCat][1][intIncr++]="pornographic";
aVocab[intCat][1][intIncr++]="aphrodisiacal";
aVocab[intCat][1][intIncr++]="arthritic";
aVocab[intCat][1][intIncr++]="creaky";
aVocab[intCat][1][intIncr++]="rheumatic";
aVocab[intCat][1][intIncr++]="blistered";
aVocab[intCat][1][intIncr++]="tumescent";
aVocab[intCat][1][intIncr++]="turgid";
aVocab[intCat][1][intIncr++]="bloodshot";
aVocab[intCat][1][intIncr++]="cankerous";
aVocab[intCat][1][intIncr++]="ulcerated";
aVocab[intCat][1][intIncr++]="carbuncled";
aVocab[intCat][1][intIncr++]="ingrown";
aVocab[intCat][1][intIncr++]="sunburnt";
aVocab[intCat][1][intIncr++]="varicose";
aVocab[intCat][1][intIncr++]="windburnt";
aVocab[intCat][1][intIncr++]="edematous";
aVocab[intCat][1][intIncr++]="poisonous";
aVocab[intCat][1][intIncr++]="savage" ;
aVocab[intCat][1][intIncr++]="plague-bearing" ;
aVocab[intCat][1][intIncr++]="scheming" ;
aVocab[intCat][1][intIncr++]="treacherous" ;
aVocab[intCat][1][intIncr++]="lustful" ;
aVocab[intCat][1][intIncr++]="cowardly" ;
aVocab[intCat][1][intIncr++]="mesmerizing" ;
aVocab[intCat][1][intIncr++]="maniac" ;
aVocab[intCat][1][intIncr++]="seizure-inducing" ;
aVocab[intCat][1][intIncr++]="mind-erasing" ;
aVocab[intCat][1][intIncr++]="talkative" ;
aVocab[intCat][1][intIncr++]="babbling" ;
aVocab[intCat][1][intIncr++]="paranoid" ;
aVocab[intCat][1][intIncr++]="obsessive" ;
aVocab[intCat][1][intIncr++]="cackling" ;
aVocab[intCat][1][intIncr++]="sobbing" ;
aVocab[intCat][1][intIncr++]="blood-obsessed";
aVocab[intCat][1][intIncr++]="suicidal" ;
aVocab[intCat][1][intIncr++]="silent" ;
aVocab[intCat][1][intIncr++]="submissive" ;
aVocab[intCat][1][intIncr++]="masochistic" ;
aVocab[intCat][1][intIncr++]="screaming" ;
aVocab[intCat][1][intIncr++]="murderous" ;
aVocab[intCat][1][intIncr++]="secret-speaking" ;
aVocab[intCat][1][intIncr++]="mystical" ;
aVocab[intCat][1][intIncr++]="occult" ;
aVocab[intCat][1][intIncr++]="alluring";
aVocab[intCat][1][intIncr++]="spitting" ;
aVocab[intCat][1][intIncr++]="oozing" ;
aVocab[intCat][1][intIncr++]="barbarous";
aVocab[intCat][1][intIncr++]="raging" ;
aVocab[intCat][1][intIncr++]="leeching" ;
aVocab[intCat][1][intIncr++]="protective" ;
aVocab[intCat][1][intIncr++]="bullying" ;
aVocab[intCat][1][intIncr++]="child-like";
aVocab[intCat][1][intIncr++]="selfish" ;
aVocab[intCat][1][intIncr++]="intoxicating";
aVocab[intCat][1][intIncr++]="invisible";
aVocab[intCat][1][intIncr++]="abusive" ;
aVocab[intCat][1][intIncr++]="hedonistic";
aVocab[intCat][1][intIncr++]="reclusive";
aVocab[intCat][1][intIncr++]="hungry";
aVocab[intCat][1][intIncr++]="lazy" ;
aVocab[intCat][1][intIncr++]="slothful" ;
aVocab[intCat][1][intIncr++]="envious" ;
aVocab[intCat][1][intIncr++]="bestial" ;
aVocab[intCat][1][intIncr++]="sex-fiend" ;
aVocab[intCat][1][intIncr++]="clockwork" ;
aVocab[intCat][1][intIncr++]="necromantic";
aVocab[intCat][1][intIncr++]="groping" ;
aVocab[intCat][1][intIncr++]="coughing" ;
aVocab[intCat][1][intIncr++]="diarrheic" ;
aVocab[intCat][1][intIncr++]="mumbling" ;
aVocab[intCat][1][intIncr++]="charming" ;
aVocab[intCat][1][intIncr++]="tattooed" ;
aVocab[intCat][1][intIncr++]="spell-spitting";
aVocab[intCat][1][intIncr++]="randy" ;
aVocab[intCat][1][intIncr++]="shadowy" ;
aVocab[intCat][1][intIncr++]="trans-dimensional";
aVocab[intCat][1][intIncr++]="prophesying" ;
aVocab[intCat][1][intIncr++]="militaristic";
aVocab[intCat][1][intIncr++]="drooping" ;
aVocab[intCat][1][intIncr++]="cackling";
aVocab[intCat][1][intIncr++]="dying" ;
aVocab[intCat][1][intIncr++]="infantile";
aVocab[intCat][1][intIncr++]="sickly" ;
aVocab[intCat][1][intIncr++]="malnourished";
aVocab[intCat][1][intIncr++]="obese" ;
aVocab[intCat][1][intIncr++]="skeletal";
aVocab[intCat][1][intIncr++]="greater";
aVocab[intCat][1][intIncr++]="elder" ;
aVocab[intCat][1][intIncr++]="senile" ;
aVocab[intCat][1][intIncr++]="unstable" ;
aVocab[intCat][1][intIncr++]="transforming";
aVocab[intCat][1][intIncr++]="giant" ;
aVocab[intCat][1][intIncr++]="enormous" ;
aVocab[intCat][1][intIncr++]="titanic" ;
aVocab[intCat][1][intIncr++]="bacteria-laden";
aVocab[intCat][1][intIncr++]="demonic" ;
aVocab[intCat][1][intIncr++]="cursed" ;
aVocab[intCat][1][intIncr++]="messianic";
aVocab[intCat][1][intIncr++]="ghostly" ;
aVocab[intCat][1][intIncr++]="dancing" ;
aVocab[intCat][1][intIncr++]="unearthly" ;
aVocab[intCat][1][intIncr++]="corroding";
aVocab[intCat][1][intIncr++]="rusty" ;
aVocab[intCat][1][intIncr++]="unholy" ;
aVocab[intCat][1][intIncr++]="spoiled";
aVocab[intCat][1][intIncr++]="idiot" ;
aVocab[intCat][1][intIncr++]="venomous" ;
aVocab[intCat][1][intIncr++]="flatulent" ;
aVocab[intCat][1][intIncr++]="invisible";
aVocab[intCat][1][intIncr++]="shy" ;
aVocab[intCat][1][intIncr++]="feral" ;
aVocab[intCat][1][intIncr++]="illusionary" ;
aVocab[intCat][1][intIncr++]="razor-edged";
aVocab[intCat][1][intIncr++]="sparking" ;
aVocab[intCat][1][intIncr++]="chaotic" ;
aVocab[intCat][1][intIncr++]="organ-bursting";
aVocab[intCat][1][intIncr++]="shrieking";
aVocab[intCat][1][intIncr++]="howling" ;
aVocab[intCat][1][intIncr++]="drooling" ;
aVocab[intCat][1][intIncr++]="needle-like";
aVocab[intCat][1][intIncr++]="eye-eating";
aVocab[intCat][1][intIncr++]="arrogant";
aVocab[intCat][1][intIncr++]="smug" ;
aVocab[intCat][1][intIncr++]="haughty" ;
aVocab[intCat][1][intIncr++]="conceited" ;
aVocab[intCat][1][intIncr++]="absent-minded";
aVocab[intCat][1][intIncr++]="caustic" ;
aVocab[intCat][1][intIncr++]="boastful" ;
aVocab[intCat][1][intIncr++]="ambitious";
aVocab[intCat][1][intIncr++]="cruel" ;
aVocab[intCat][1][intIncr++]="devoted" ;
aVocab[intCat][1][intIncr++]="discreet";
aVocab[intCat][1][intIncr++]="dull" ;
aVocab[intCat][1][intIncr++]="ferocious";
aVocab[intCat][1][intIncr++]="finicky";
aVocab[intCat][1][intIncr++]="dark" ;
aVocab[intCat][1][intIncr++]="boorish" ;
aVocab[intCat][1][intIncr++]="grumpy" ;
aVocab[intCat][1][intIncr++]="gloomy" ;
aVocab[intCat][1][intIncr++]="indolent" ;
aVocab[intCat][1][intIncr++]="impatient";
aVocab[intCat][1][intIncr++]="loveless";
aVocab[intCat][1][intIncr++]="messy" ;
aVocab[intCat][1][intIncr++]="nagging";
aVocab[intCat][1][intIncr++]="obese" ;
aVocab[intCat][1][intIncr++]="prickly" ;
aVocab[intCat][1][intIncr++]="matted" ;
aVocab[intCat][1][intIncr++]="perverse" ;
aVocab[intCat][1][intIncr++]="quarrelsome";
aVocab[intCat][1][intIncr++]="scrappy" ;
aVocab[intCat][1][intIncr++]="observant" ;
aVocab[intCat][1][intIncr++]="mischievous" ;
aVocab[intCat][1][intIncr++]="intelligent";
aVocab[intCat][1][intIncr++]="languid";
aVocab[intCat][1][intIncr++]="lean" ;
aVocab[intCat][1][intIncr++]="noisy" ;
aVocab[intCat][1][intIncr++]="petty" ;
aVocab[intCat][1][intIncr++]="touchy" ;
aVocab[intCat][1][intIncr++]="tarred" ;
aVocab[intCat][1][intIncr++]="talkative";
aVocab[intCat][1][intIncr++]="spoiled";
aVocab[intCat][1][intIncr++]="soiled";
aVocab[intCat][1][intIncr++]="sly" ;
aVocab[intCat][1][intIncr++]="strange";
aVocab[intCat][1][intIncr++]="timid" ;
aVocab[intCat][1][intIncr++]="rowdy" ;
aVocab[intCat][1][intIncr++]="wild-eyed" ;
aVocab[intCat][1][intIncr++]="gender-bending";
aVocab[intCat][1][intIncr++]="macho" ;
aVocab[intCat][1][intIncr++]="girly" ;
aVocab[intCat][1][intIncr++]="simpering" ;
aVocab[intCat][1][intIncr++]="flamboyant" ;
aVocab[intCat][1][intIncr++]="hermaphroditic" ;
aVocab[intCat][1][intIncr++]="powder-snorting" ;
aVocab[intCat][1][intIncr++]="coughing" ;
aVocab[intCat][1][intIncr++]="perfumed" ;
aVocab[intCat][1][intIncr++]="bejewelled";
aVocab[intCat][1][intIncr++]="erotic" ;
aVocab[intCat][1][intIncr++]="horny" ;
aVocab[intCat][1][intIncr++]="masturbatory" ;
aVocab[intCat][1][intIncr++]="defecating";
aVocab[intCat][1][intIncr++]="branded" ;
aVocab[intCat][1][intIncr++]="bleeding" ;
aVocab[intCat][1][intIncr++]="preachy" ;
aVocab[intCat][1][intIncr++]="strict" ;
aVocab[intCat][1][intIncr++]="pedophile" ;
aVocab[intCat][1][intIncr++]="pedagogical";
aVocab[intCat][1][intIncr++]="<WEAPON>-brandishing";
aVocab[intCat][1][intIncr++]="long-toothed";
aVocab[intCat][1][intIncr++]="ghastly";
aVocab[intCat][1][intIncr++]="profane";
aVocab[intCat][1][intIncr++]="raging";
aVocab[intCat][1][intIncr++]="haunted";
aVocab[intCat][1][intIncr++]="legendary";
aVocab[intCat][1][intIncr++]="enigmatic";
aVocab[intCat][1][intIncr++]="spectral";
aVocab[intCat][1][intIncr++]="passive-aggressive";
aVocab[intCat][1][intIncr++]="petty";
aVocab[intCat][1][intIncr++]="decaying";
aVocab[intCat][1][intIncr++]="fungal";
aVocab[intCat][1][intIncr++]="alien";
aVocab[intCat][1][intIncr++]="legalistic";
aVocab[intCat][1][intIncr++]="mystical";
aVocab[intCat][1][intIncr++]="shadowy";
aVocab[intCat][1][intIncr++]="warping";
aVocab[intCat][1][intIncr++]="immolating";
aVocab[intCat][1][intIncr++]="decrepit";
aVocab[intCat][1][intIncr++]="foul";
aVocab[intCat][1][intIncr++]="carrion";
aVocab[intCat][1][intIncr++]="leprous";
aVocab[intCat][1][intIncr++]="bewitching";
aVocab[intCat][1][intIncr++]="ornate";
aVocab[intCat][1][intIncr++]="death-dealing";
aVocab[intCat][1][intIncr++]="degenerate";
aVocab[intCat][1][intIncr++]="enfeebled";
aVocab[intCat][1][intIncr++]="frenetic";
aVocab[intCat][1][intIncr++]="ferocious";
aVocab[intCat][1][intIncr++]="glittering";
aVocab[intCat][1][intIncr++]="jagged";
aVocab[intCat][1][intIncr++]="lashing";
aVocab[intCat][1][intIncr++]="sharp-tongued";
aVocab[intCat][1][intIncr++]="haggard";
aVocab[intCat][1][intIncr++]="serpentine";
aVocab[intCat][1][intIncr++]="spoiled";
aVocab[intCat][1][intIncr++]="mind-eating";
aVocab[intCat][1][intIncr++]="<CHAOS>-thieving";
aVocab[intCat][1][intIncr++]="radioactive";
aVocab[intCat][1][intIncr++]="pulsating";
aVocab[intCat][1][intIncr++]="piercing";
aVocab[intCat][1][intIncr++]="writhing";
aVocab[intCat][1][intIncr++]="<CHAOS>-forged";
aVocab[intCat][1][intIncr++]="crafty";
aVocab[intCat][1][intIncr++]="unhallowed";
aVocab[intCat][1][intIncr++]="singing";
aVocab[intCat][1][intIncr++]="humming";
aVocab[intCat][1][intIncr++]="moaning";
aVocab[intCat][1][intIncr++]="babbling";
aVocab[intCat][1][intIncr++]="enervating";
aVocab[intCat][1][intIncr++]="reverberating";
aVocab[intCat][1][intIncr++]="unclassifiable";
aVocab[intCat][1][intIncr++]="itchy";
aVocab[intCat][1][intIncr++]="rapacious";
aVocab[intCat][1][intIncr++]="weakly";
aVocab[intCat][1][intIncr++]="coughing";
aVocab[intCat][1][intIncr++]="wheezing";
aVocab[intCat][1][intIncr++]="carnal";
aVocab[intCat][1][intIncr++]="defiled";
aVocab[intCat][1][intIncr++]="desecrating";
aVocab[intCat][1][intIncr++]="defiling";
aVocab[intCat][1][intIncr++]="desecrated";
aVocab[intCat][1][intIncr++]="dizzying";
aVocab[intCat][1][intIncr++]="fashionable";
aVocab[intCat][1][intIncr++]="faddish";
aVocab[intCat][1][intIncr++]="punk";
aVocab[intCat][1][intIncr++]="gothic";
aVocab[intCat][1][intIncr++]="uncouth";
aVocab[intCat][1][intIncr++]="inbred";
aVocab[intCat][1][intIncr++]="oafish";
aVocab[intCat][1][intIncr++]="simple";
aVocab[intCat][1][intIncr++]="self-mutilating";
aVocab[intCat][1][intIncr++]="<MATTER>-eating";
aVocab[intCat][1][intIncr++]="outland";
aVocab[intCat][1][intIncr++]="skinned";
aVocab[intCat][1][intIncr++]="malignant";
aVocab[intCat][1][intIncr++]="<CHAOS>-ravaged";
aVocab[intCat][1][intIncr++]="feral";
aVocab[intCat][1][intIncr++]="rutting";
aVocab[intCat][1][intIncr++]="corpse-eating";
aVocab[intCat][1][intIncr++]="exiled";
aVocab[intCat][1][intIncr++]="mad";
aVocab[intCat][1][intIncr++]="surgically-altered";
aVocab[intCat][1][intIncr++]="stygian";
aVocab[intCat][1][intIncr++]="umbral";
aVocab[intCat][1][intIncr++]="astral";
aVocab[intCat][1][intIncr++]="hadean";
aVocab[intCat][1][intIncr++]="nocturnal";
aVocab[intCat][1][intIncr++]="suffering";
aVocab[intCat][1][intIncr++]="flyblown";
aVocab[intCat][1][intIncr++]="untiring";
aVocab[intCat][1][intIncr++]="hypnotic";
aVocab[intCat][1][intIncr++]="prismatic";
aVocab[intCat][1][intIncr++]="amateur";
aVocab[intCat][1][intIncr++]="forlorn";
aVocab[intCat][1][intIncr++]="old-fashioned";
aVocab[intCat][1][intIncr++]="galvanic";
aVocab[intCat][1][intIncr++]="parasite-hosting" ;
aVocab[intCat][1][intIncr++]="interminable";
aVocab[intCat][1][intIncr++]="triumphant";
aVocab[intCat][1][intIncr++]="larval";
aVocab[intCat][1][intIncr++]="heremetically-sealed";
aVocab[intCat][1][intIncr++]="piratical";
aVocab[intCat][1][intIncr++]="<CHAOS>-humoured";
aVocab[intCat][1][intIncr++]="psycho<PSI>";
aVocab[intCat][1][intIncr++]="swollen <PART>ed";
aVocab[intCat][1][intIncr++]="shaved";
aVocab[intCat][1][intIncr++]="skin-headed";
aVocab[intCat][1][intIncr++]="world-domination seeking";
aVocab[intCat][1][intIncr++]="currency manipulating";
aVocab[intCat][1][intIncr++]="usurious";
aVocab[intCat][1][intIncr++]="loan-sharking";
aVocab[intCat][1][intIncr++]="ensnaring";
aVocab[intCat][1][intIncr++]="amoral";
aVocab[intCat][1][intIncr++]="panic-inducing";
aVocab[intCat][1][intIncr++]="burnt";
aVocab[intCat][1][intIncr++]="crispy";
aVocab[intCat][1][intIncr++]="simian";
aVocab[intCat][1][intIncr++]="ichthyoid";
aVocab[intCat][1][intIncr++]="globous";
aVocab[intCat][1][intIncr++]="ataxic";
aVocab[intCat][1][intIncr++]="tuffed";
aVocab[intCat][1][intIncr++]="ailing";
aVocab[intCat][1][intIncr++]="luminary";
aVocab[intCat][1][intIncr++]="lugubrious";
aVocab[intCat][1][intIncr++]="salacious";
aVocab[intCat][1][intIncr++]="shifty";
aVocab[intCat][1][intIncr++]="insubstansial";
aVocab[intCat][1][intIncr++]="lambent";
aVocab[intCat][1][intIncr++]="irrefragable";
aVocab[intCat][1][intIncr++]="irremediable";
aVocab[intCat][1][intIncr++]="miasmatic";
aVocab[intCat][1][intIncr++]="mephitic";
aVocab[intCat][1][intIncr++]="pestilential";
aVocab[intCat][1][intIncr++]="mordant";
aVocab[intCat][1][intIncr++]="caustic";
aVocab[intCat][1][intIncr++]="cynical";
aVocab[intCat][1][intIncr++]="moribund";
aVocab[intCat][1][intIncr++]="nefarious";
aVocab[intCat][1][intIncr++]="cringing";
aVocab[intCat][1][intIncr++]="mottled";
aVocab[intCat][1][intIncr++]="musty";
aVocab[intCat][1][intIncr++]="necrophagous";
aVocab[intCat][1][intIncr++]="<CHAOS>phagous";
aVocab[intCat][1][intIncr++]="noisome";
aVocab[intCat][1][intIncr++]="obdurate";
aVocab[intCat][1][intIncr++]="censorious";
aVocab[intCat][1][intIncr++]="ophidian";
aVocab[intCat][1][intIncr++]="gaping";
aVocab[intCat][1][intIncr++]="yawning";
aVocab[intCat][1][intIncr++]="perdurable";
aVocab[intCat][1][intIncr++]="perspicatious";
aVocab[intCat][1][intIncr++]="prescience";
aVocab[intCat][1][intIncr++]="primordial";
aVocab[intCat][1][intIncr++]="puissant";
aVocab[intCat][1][intIncr++]="faint-hearted";
aVocab[intCat][1][intIncr++]="sacrosanct";
aVocab[intCat][1][intIncr++]="sang-froid";
aVocab[intCat][1][intIncr++]="saguinary";
aVocab[intCat][1][intIncr++]="scatheful";
aVocab[intCat][1][intIncr++]="selenic";
aVocab[intCat][1][intIncr++]="lunar";
aVocab[intCat][1][intIncr++]="sere";
aVocab[intCat][1][intIncr++]="sibilant";
aVocab[intCat][1][intIncr++]="stertorous";
aVocab[intCat][1][intIncr++]="supplicative";
aVocab[intCat][1][intIncr++]="voluptuary";
aVocab[intCat][1][intIncr++]="servile";
aVocab[intCat][1][intIncr++]="sylvan";
aVocab[intCat][1][intIncr++]="thaumaturgical";
aVocab[intCat][1][intIncr++]="tremulous";
aVocab[intCat][1][intIncr++]="turgescence";
aVocab[intCat][1][intIncr++]="tutelary";
aVocab[intCat][1][intIncr++]="ululating";
aVocab[intCat][1][intIncr++]="suave";
aVocab[intCat][1][intIncr++]="variegated";
aVocab[intCat][1][intIncr++]="truth-speaking";
aVocab[intCat][1][intIncr++]="fulminating";
aVocab[intCat][1][intIncr++]="funereal";
aVocab[intCat][1][intIncr++]="grandiloquent";
aVocab[intCat][1][intIncr++]="cabalistic";
aVocab[intCat][1][intIncr++]="abdominous";
aVocab[intCat][1][intIncr++]="crepuscular";
aVocab[intCat][1][intIncr++]="glabrous";
aVocab[intCat][1][intIncr++]="gibbous";
aVocab[intCat][1][intIncr++]="gracile";
aVocab[intCat][1][intIncr++]="musty";
aVocab[intCat][1][intIncr++]="musky";
aVocab[intCat][1][intIncr++]="volcanic";
aVocab[intCat][1][intIncr++]="lesser";
aVocab[intCat][1][intIncr++]="greater";
aVocab[intCat][1][intIncr++]="inner";
aVocab[intCat][1][intIncr++]="outer";
aVocab[intCat][1][intIncr++]="frigid";
aVocab[intCat][1][intIncr++]="mailed";
aVocab[intCat][1][intIncr++]="formless";
aVocab[intCat][1][intIncr++]="<NEWS><NEWS>erly";
aVocab[intCat][1][intIncr++]="<CHAOS>-laden";
aVocab[intCat][1][intIncr++]="<MATTER>-laden";
aVocab[intCat][1][intIncr++]="<NEWS><NEWS>";
aVocab[intCat][1][intIncr++]="<NEWS>erly";
aVocab[intCat][1][intIncr++]="<SOUND>";
aVocab[intCat][1][intIncr++]="<SPICE> scented";
aVocab[intCat][1][intIncr++]="acidic";
aVocab[intCat][1][intIncr++]="acrid";
aVocab[intCat][1][intIncr++]="active";
aVocab[intCat][1][intIncr++]="alpine";
aVocab[intCat][1][intIncr++]="arctic";
aVocab[intCat][1][intIncr++]="arid";
aVocab[intCat][1][intIncr++]="austral";
aVocab[intCat][1][intIncr++]="autumnal";
aVocab[intCat][1][intIncr++]="barren";
aVocab[intCat][1][intIncr++]="biting";
aVocab[intCat][1][intIncr++]="bitter";
aVocab[intCat][1][intIncr++]="blasting";
aVocab[intCat][1][intIncr++]="blazing";
aVocab[intCat][1][intIncr++]="blistering";
aVocab[intCat][1][intIncr++]="blowing";
aVocab[intCat][1][intIncr++]="blowing";
aVocab[intCat][1][intIncr++]="blustery";
aVocab[intCat][1][intIncr++]="boiling";
aVocab[intCat][1][intIncr++]="boreal";
aVocab[intCat][1][intIncr++]="bright";
aVocab[intCat][1][intIncr++]="brisk";
aVocab[intCat][1][intIncr++]="brisk";
aVocab[intCat][1][intIncr++]="broiling";
aVocab[intCat][1][intIncr++]="burning";
aVocab[intCat][1][intIncr++]="calm";
aVocab[intCat][1][intIncr++]="caustic";
aVocab[intCat][1][intIncr++]="changeable";
aVocab[intCat][1][intIncr++]="chill";
aVocab[intCat][1][intIncr++]="chilled";
aVocab[intCat][1][intIncr++]="chilly";
aVocab[intCat][1][intIncr++]="chinook";
aVocab[intCat][1][intIncr++]="clammy";
aVocab[intCat][1][intIncr++]="clean";
aVocab[intCat][1][intIncr++]="clear";
aVocab[intCat][1][intIncr++]="clement";
aVocab[intCat][1][intIncr++]="clinging";
aVocab[intCat][1][intIncr++]="close";
aVocab[intCat][1][intIncr++]="cloudless";
aVocab[intCat][1][intIncr++]="cloudy";
aVocab[intCat][1][intIncr++]="cold";
aVocab[intCat][1][intIncr++]="coldish";
aVocab[intCat][1][intIncr++]="constant";
aVocab[intCat][1][intIncr++]="contaminated";
aVocab[intCat][1][intIncr++]="cool";
aVocab[intCat][1][intIncr++]="corroding";
aVocab[intCat][1][intIncr++]="corrosive";
aVocab[intCat][1][intIncr++]="crisp";
aVocab[intCat][1][intIncr++]="cutting";
aVocab[intCat][1][intIncr++]="damp";
aVocab[intCat][1][intIncr++]="dank";
aVocab[intCat][1][intIncr++]="desert";
aVocab[intCat][1][intIncr++]="desiccant";
aVocab[intCat][1][intIncr++]="dewy";
aVocab[intCat][1][intIncr++]="dripping";
aVocab[intCat][1][intIncr++]="drizzling";
aVocab[intCat][1][intIncr++]="drizzly";
aVocab[intCat][1][intIncr++]="droughty";
aVocab[intCat][1][intIncr++]="dry";
aVocab[intCat][1][intIncr++]="dry";
aVocab[intCat][1][intIncr++]="dusty";
aVocab[intCat][1][intIncr++]="erosive";
aVocab[intCat][1][intIncr++]="erratic";
aVocab[intCat][1][intIncr++]="excellent";
aVocab[intCat][1][intIncr++]="fair";
aVocab[intCat][1][intIncr++]="fall";
aVocab[intCat][1][intIncr++]="fanning";
aVocab[intCat][1][intIncr++]="fast moving";
aVocab[intCat][1][intIncr++]="febrile";
aVocab[intCat][1][intIncr++]="fetid";
aVocab[intCat][1][intIncr++]="fevered";
aVocab[intCat][1][intIncr++]="feverous";
aVocab[intCat][1][intIncr++]="fickle";
aVocab[intCat][1][intIncr++]="fiery";
aVocab[intCat][1][intIncr++]="filthy";
aVocab[intCat][1][intIncr++]="fine";
aVocab[intCat][1][intIncr++]="flaming";
aVocab[intCat][1][intIncr++]="flawless";
aVocab[intCat][1][intIncr++]="fluctuating";
aVocab[intCat][1][intIncr++]="fortified";
aVocab[intCat][1][intIncr++]="foul";
aVocab[intCat][1][intIncr++]="freezing";
aVocab[intCat][1][intIncr++]="fresh";
aVocab[intCat][1][intIncr++]="frigid";
aVocab[intCat][1][intIncr++]="frosty";
aVocab[intCat][1][intIncr++]="gloomy";
aVocab[intCat][1][intIncr++]="gloomy";
aVocab[intCat][1][intIncr++]="good";
aVocab[intCat][1][intIncr++]="gross";
aVocab[intCat][1][intIncr++]="gusting";
aVocab[intCat][1][intIncr++]="hailing";
aVocab[intCat][1][intIncr++]="heated";
aVocab[intCat][1][intIncr++]="heavy";
aVocab[intCat][1][intIncr++]="high pressure";
aVocab[intCat][1][intIncr++]="torrid";
aVocab[intCat][1][intIncr++]="hot";
aVocab[intCat][1][intIncr++]="howling";
aVocab[intCat][1][intIncr++]="humid";
aVocab[intCat][1][intIncr++]="hurried";
aVocab[intCat][1][intIncr++]="husky";
aVocab[intCat][1][intIncr++]="unhygienic";
aVocab[intCat][1][intIncr++]="hyperborean";
aVocab[intCat][1][intIncr++]="icy";
aVocab[intCat][1][intIncr++]="ice-coating";
aVocab[intCat][1][intIncr++]="icky";
aVocab[intCat][1][intIncr++]="imperceptible";
aVocab[intCat][1][intIncr++]="impure";
aVocab[intCat][1][intIncr++]="inclement";
aVocab[intCat][1][intIncr++]="inclement";
aVocab[intCat][1][intIncr++]="inconsistent";
aVocab[intCat][1][intIncr++]="inert";
aVocab[intCat][1][intIncr++]="laggard";
aVocab[intCat][1][intIncr++]="leaden";
aVocab[intCat][1][intIncr++]="lethargic";
aVocab[intCat][1][intIncr++]="light";
aVocab[intCat][1][intIncr++]="loathsome";
aVocab[intCat][1][intIncr++]="low pressure";
aVocab[intCat][1][intIncr++]="malodorous";
aVocab[intCat][1][intIncr++]="mercurial";
aVocab[intCat][1][intIncr++]="mild";
aVocab[intCat][1][intIncr++]="misty";
aVocab[intCat][1][intIncr++]="moist";
aVocab[intCat][1][intIncr++]="moistureless";
aVocab[intCat][1][intIncr++]="mountain-poured";
aVocab[intCat][1][intIncr++]="mucky";
aVocab[intCat][1][intIncr++]="muggy";
aVocab[intCat][1][intIncr++]="mutable";
aVocab[intCat][1][intIncr++]="nauseating";
aVocab[intCat][1][intIncr++]="nefarious";
aVocab[intCat][1][intIncr++]="nimble";
aVocab[intCat][1][intIncr++]="nipping";
aVocab[intCat][1][intIncr++]="noisome";
aVocab[intCat][1][intIncr++]="notorious";
aVocab[intCat][1][intIncr++]="offensive";
aVocab[intCat][1][intIncr++]="oppressive";
aVocab[intCat][1][intIncr++]="overcast";
aVocab[intCat][1][intIncr++]="parched";
aVocab[intCat][1][intIncr++]="parching";
aVocab[intCat][1][intIncr++]="penetrating";
aVocab[intCat][1][intIncr++]="phlegmatic";
aVocab[intCat][1][intIncr++]="piercing";
aVocab[intCat][1][intIncr++]="pleasant";
aVocab[intCat][1][intIncr++]="polluted";
aVocab[intCat][1][intIncr++]="pouring";
aVocab[intCat][1][intIncr++]="pure";
aVocab[intCat][1][intIncr++]="putrid";
aVocab[intCat][1][intIncr++]="raging";
aVocab[intCat][1][intIncr++]="rank";
aVocab[intCat][1][intIncr++]="rapid";
aVocab[intCat][1][intIncr++]="rapidly moving";
aVocab[intCat][1][intIncr++]="raunchy";
aVocab[intCat][1][intIncr++]="raw";
aVocab[intCat][1][intIncr++]="refreshing";
aVocab[intCat][1][intIncr++]="refrigerated";
aVocab[intCat][1][intIncr++]="repellent";
aVocab[intCat][1][intIncr++]="repulsive";
aVocab[intCat][1][intIncr++]="revolting";
aVocab[intCat][1][intIncr++]="roaring";
aVocab[intCat][1][intIncr++]="roasting";
aVocab[intCat][1][intIncr++]="rotten";
aVocab[intCat][1][intIncr++]="rough";
aVocab[intCat][1][intIncr++]="sand-laden";
aVocab[intCat][1][intIncr++]="scalding";
aVocab[intCat][1][intIncr++]="scorching";
aVocab[intCat][1][intIncr++]="searing";
aVocab[intCat][1][intIncr++]="shaky";
aVocab[intCat][1][intIncr++]="shameful";
aVocab[intCat][1][intIncr++]="shivery";
aVocab[intCat][1][intIncr++]="shivery";
aVocab[intCat][1][intIncr++]="siberean";
aVocab[intCat][1][intIncr++]="simoom";
aVocab[intCat][1][intIncr++]="simple";
aVocab[intCat][1][intIncr++]="sizzling";
aVocab[intCat][1][intIncr++]="sleety";
aVocab[intCat][1][intIncr++]="slimy";
aVocab[intCat][1][intIncr++]="slow moving";
aVocab[intCat][1][intIncr++]="slow";
aVocab[intCat][1][intIncr++]="sluggish";
aVocab[intCat][1][intIncr++]="smoky";
aVocab[intCat][1][intIncr++]="snappy";
aVocab[intCat][1][intIncr++]="snowy";
aVocab[intCat][1][intIncr++]="sodden";
aVocab[intCat][1][intIncr++]="soggy";
aVocab[intCat][1][intIncr++]="sparkling";
aVocab[intCat][1][intIncr++]="spring";
aVocab[intCat][1][intIncr++]="spring";
aVocab[intCat][1][intIncr++]="squalid";
aVocab[intCat][1][intIncr++]="stagnant";
aVocab[intCat][1][intIncr++]="stale";
aVocab[intCat][1][intIncr++]="steaming";
aVocab[intCat][1][intIncr++]="steamy";
aVocab[intCat][1][intIncr++]="sticky";
aVocab[intCat][1][intIncr++]="stifling";
aVocab[intCat][1][intIncr++]="still";
aVocab[intCat][1][intIncr++]="stinking";
aVocab[intCat][1][intIncr++]="stuffy";
aVocab[intCat][1][intIncr++]="sullied";
aVocab[intCat][1][intIncr++]="sultry";
aVocab[intCat][1][intIncr++]="summery";
aVocab[intCat][1][intIncr++]="sunny";
aVocab[intCat][1][intIncr++]="sweaty";
aVocab[intCat][1][intIncr++]="sweltering";
aVocab[intCat][1][intIncr++]="sweltering";
aVocab[intCat][1][intIncr++]="swift";
aVocab[intCat][1][intIncr++]="swirling";
aVocab[intCat][1][intIncr++]="tainted";
aVocab[intCat][1][intIncr++]="taintless";
aVocab[intCat][1][intIncr++]="temperamental";
aVocab[intCat][1][intIncr++]="thick";
aVocab[intCat][1][intIncr++]="thin";
aVocab[intCat][1][intIncr++]="thirsty";
aVocab[intCat][1][intIncr++]="threatening";
aVocab[intCat][1][intIncr++]="thundering";
aVocab[intCat][1][intIncr++]="torrid";
aVocab[intCat][1][intIncr++]="tropic";
aVocab[intCat][1][intIncr++]="tropical";
aVocab[intCat][1][intIncr++]="turbulent";
aVocab[intCat][1][intIncr++]="unclean";
aVocab[intCat][1][intIncr++]="unpleasant";
aVocab[intCat][1][intIncr++]="unpolluted";
aVocab[intCat][1][intIncr++]="unpredictable";
aVocab[intCat][1][intIncr++]="unremarkable";
aVocab[intCat][1][intIncr++]="unseasonable";
aVocab[intCat][1][intIncr++]="unsettled";
aVocab[intCat][1][intIncr++]="unsoiled";
aVocab[intCat][1][intIncr++]="unstable";
aVocab[intCat][1][intIncr++]="unstained";
aVocab[intCat][1][intIncr++]="unsullied";
aVocab[intCat][1][intIncr++]="untrustworthy";
aVocab[intCat][1][intIncr++]="variable";
aVocab[intCat][1][intIncr++]="vernal";
aVocab[intCat][1][intIncr++]="violent";
aVocab[intCat][1][intIncr++]="viscid";
aVocab[intCat][1][intIncr++]="viscous";
aVocab[intCat][1][intIncr++]="volatile";
aVocab[intCat][1][intIncr++]="warm";
aVocab[intCat][1][intIncr++]="waterless";
aVocab[intCat][1][intIncr++]="watery";
aVocab[intCat][1][intIncr++]="wavering";
aVocab[intCat][1][intIncr++]="wet";
aVocab[intCat][1][intIncr++]="wettish";
aVocab[intCat][1][intIncr++]="whipping";
aVocab[intCat][1][intIncr++]="whirling";
aVocab[intCat][1][intIncr++]="wild";
aVocab[intCat][1][intIncr++]="windless";
aVocab[intCat][1][intIncr++]="windy";
aVocab[intCat][1][intIncr++]="wintry";
aVocab[intCat][1][intIncr++]="witch-caused";
aVocab[intCat][1][intIncr++]="yucky";
Re: Weather and environment
Sorry for the miscommunication, I wasn't suggesting bulk duplicating but was something like:
intCat++
intIncr=0
aVocab[intCat]= new Array();
aVocab[intCat][0]="OCEAN"
aVocab[intCat][1] = new Array()
aVocab[intCat][1][intIncr++]="<AIRQ>";
aVocab[intCat][1][intIncr++]="<COLOR>";
aVocab[intCat][1][intIncr++]="<ADJ1>";
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Weather and environment
I was planning on working on xx/hr, for wind and rain, and possibly X meters high waves on tuesday or wednesday but I thought I'd check and see if you have already incorporated it in?
Re: Weather and environment
Maybe we should skip the metrical measurement stuff - such precision seems out of place. The last major addition to weather would be a <STORM> function.
We revised everything and now 'weather' is covered by:
<AIRQ> for 'weather', 'winds' and 'oceans' - it gives broad 'weathery' adjectives
<WAVEQ> is for 'waves' and 'clouds' - it gives shaped and moving adjectives
<RAIN> is a small list of nouns that first "A <RAIN> of rain."
<WAVE> and <CLOUD> = <WAVEQ>
<OCEAN> is a combo of <AIRQ>, <WAVEQ>, <COLOR>, <MOOD>, <ADJ>
We also added new variables for musical instruments and drugs.
I'll send you the newest version (4.7.5) tomorrow and post the 'master list' for variables. So start thinking of <PLOT>s.
We revised everything and now 'weather' is covered by:
<AIRQ> for 'weather', 'winds' and 'oceans' - it gives broad 'weathery' adjectives
<WAVEQ> is for 'waves' and 'clouds' - it gives shaped and moving adjectives
<RAIN> is a small list of nouns that first "A <RAIN> of rain."
<WAVE> and <CLOUD> = <WAVEQ>
<OCEAN> is a combo of <AIRQ>, <WAVEQ>, <COLOR>, <MOOD>, <ADJ>
We also added new variables for musical instruments and drugs.
I'll send you the newest version (4.7.5) tomorrow and post the 'master list' for variables. So start thinking of <PLOT>s.
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Weather and environment
Sounds good!
Can you give me an example as to how <PLOT> is going to be used?
Can you give me an example as to how <PLOT> is going to be used?
Re: Weather and environment
That is the topic of discussion at the moment....
I'm tempted to just start integrating all the new variables into the traditional 'warband generator' format, essentially adding a big nautically-focused supplement to it. The other option is to forge a whole new 'game' out of it, with completely different rolls for RECRUIT, ADVENTURE and BOOTY.
We enjoyed your weather sentences so if you want to keep working on sentences that use weather, environmental settings, animal sightings, ect, that would be good.
If you have a free day, give a call and we can discuss where to head next.
I'm tempted to just start integrating all the new variables into the traditional 'warband generator' format, essentially adding a big nautically-focused supplement to it. The other option is to forge a whole new 'game' out of it, with completely different rolls for RECRUIT, ADVENTURE and BOOTY.
We enjoyed your weather sentences so if you want to keep working on sentences that use weather, environmental settings, animal sightings, ect, that would be good.
If you have a free day, give a call and we can discuss where to head next.
Hobb- Admin
- Posts : 1671
Join date : 2015-03-31
Age : 49
Re: Weather and environment
Fire
"The ship errupts in a <FIRE>\n\
The ship is engulfed in a <FIRE>.\n\
The <FIRE>, <AIRQ> smoke poured off of it\n\
The ship in endangered by a <FIRE>\n\
The shoreline was dotted with <FIRE>s\n\
<CLOUD> flames and <CLOUDQ> smoke\n\
<CLOUDQ> smoke\n\
<AIRQ> smoke"
"The ship errupts in a <FIRE>\n\
The ship is engulfed in a <FIRE>.\n\
The <FIRE>, <AIRQ> smoke poured off of it\n\
The ship in endangered by a <FIRE>\n\
The shoreline was dotted with <FIRE>s\n\
<CLOUD> flames and <CLOUDQ> smoke\n\
<CLOUDQ> smoke\n\
<AIRQ> smoke"
- FIRE1:
- intCat++;
intIncr=0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="FIRE1";
aVocab[intCat][1] = new Array();
aVocab[intCat][1][intIncr++]="blaze"
aVocab[intCat][1][intIncr++]="fire"
aVocab[intCat][1][intIncr++]="flame"
aVocab[intCat][1][intIncr++]="pyre"
aVocab[intCat][1][intIncr++]="inferno"
aVocab[intCat][1][intIncr++]="funeral pyre"
aVocab[intCat][1][intIncr++]="furnace"
aVocab[intCat][1][intIncr++]="firestorm"
aVocab[intCat][1][intIncr++]="conflagration"
aVocab[intCat][1][intIncr++]="bonfire"
aVocab[intCat][1][intIncr++]="volcano"
aVocab[intCat][1][intIncr++]="flashfire"
aVocab[intCat][1][intIncr++]="expolison"
aVocab[intCat][1][intIncr++]="holocaust"
aVocab[intCat][1][intIncr++]="ash cloud"
aVocab[intCat][1][intIncr++]="napalm"
aVocab[intCat][1][intIncr++]="barbeque"
- FIREQ:
- intCat++;
intIncr=0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="FIREQ";
aVocab[intCat][1] = new Array();
aVocab[intCat][1][intIncr++]="blazing"
aVocab[intCat][1][intIncr++]="<PLACE> of "
aVocab[intCat][1][intIncr++]="sea of "
aVocab[intCat][1][intIncr++]="towering"
aVocab[intCat][1][intIncr++]="ember spitting"
aVocab[intCat][1][intIncr++]="sheets of"
aVocab[intCat][1][intIncr++]="firey"
aVocab[intCat][1][intIncr++]="ember raining"
aVocab[intCat][1][intIncr++]="cremating"
aVocab[intCat][1][intIncr++]="flaming"
aVocab[intCat][1][intIncr++]="charring"
aVocab[intCat][1][intIncr++]="tower of"
aVocab[intCat][1][intIncr++]="torch like"
aVocab[intCat][1][intIncr++]="hellish"
aVocab[intCat][1][intIncr++]="combustion"
aVocab[intCat][1][intIncr++]="volcanic"
aVocab[intCat][1][intIncr++]="air eating"
aVocab[intCat][1][intIncr++]="hungry"
aVocab[intCat][1][intIncr++]="fat boiling"
aVocab[intCat][1][intIncr++]="flesh melting"
aVocab[intCat][1][intIncr++]="<SOLID> melting"
aVocab[intCat][1][intIncr++]="electric"
aVocab[intCat][1][intIncr++]="relentless"
aVocab[intCat][1][intIncr++]="fast spreading"
aVocab[intCat][1][intIncr++]="smoldering"
aVocab[intCat][1][intIncr++]="controlled"
aVocab[intCat][1][intIncr++]="bone welding"
aVocab[intCat][1][intIncr++]="<ADJ>"
aVocab[intCat][1][intIncr++]="<QX>"
aVocab[intCat][1][intIncr++]="oil"
aVocab[intCat][1][intIncr++]="<LIQUID>"
aVocab[intCat][1][intIncr++]="<SOLID> fueled"
aVocab[intCat][1][intIncr++]="jetting"
aVocab[intCat][1][intIncr++]="<CLOUDQ>"
aVocab[intCat][1][intIncr++]="<AIRQ>"
aVocab[intCat][1][intIncr++]="<SOUND>ing"
aVocab[intCat][1][intIncr++]="<CLOUDQ>"
aVocab[intCat][1][intIncr++]="<AIRQ>"
aVocab[intCat][1][intIncr++]="ash clous spewing"
aVocab[intCat][1][intIncr++]="<CLOUDQ>"
aVocab[intCat][1][intIncr++]="<AIRQ>"
aVocab[intCat][1][intIncr++]="coal showering"
aVocab[intCat][1][intIncr++]="scorching"
aVocab[intCat][1][intIncr++]="illuminating"
aVocab[intCat][1][intIncr++]="night destroying"
aVocab[intCat][1][intIncr++]="<RAIN> of"
aVocab[intCat][1][intIncr++]="<COLOR>"
aVocab[intCat][1][intIncr++]="<PART_ORGAN> bursting"
aVocab[intCat][1][intIncr++]="nightmarish"
aVocab[intCat][1][intIncr++]="pyrotechnic"
aVocab[intCat][1][intIncr++]="smoldering"
aVocab[intCat][1][intIncr++]="smokeless"
aVocab[intCat][1][intIncr++]="crackling"
aVocab[intCat][1][intIncr++]="<SUB> fuelled"
aVocab[intCat][1][intIncr++]="broiling"
aVocab[intCat][1][intIncr++]="smelting"
aVocab[intCat][1][intIncr++]="pillars of"
aVocab[intCat][1][intIncr++]="raging"
aVocab[intCat][1][intIncr++]="columns of"
- FIRE:
- intCat++;
intIncr=0;
aVocab[intCat]= new Array();
aVocab[intCat][0]="FIRE";
aVocab[intCat][1] = new Array();
aVocab[intCat][1][intIncr++]="<FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIREQ> <FIREQ> <FIRE1>"
aVocab[intCat][1][intIncr++]="<FIRE1>storm"
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