Gaming and Emotions
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Gaming and Emotions
Sylvester's Designing Games wrote: Emotion is the goal of game design. Game mechanics interact to generate events, which in turn provoke emotions in players.
Sylvester on Reddit wrote: RimWorld's depiction of humanity is not meant to represent an ideal society, or characters who should act as role models. It's not a Star Trek utopia. It's a depiction of a messy group of humans (not idealized heroes) in a broken, backward society, in desperate circumstances. Some RimWorld characters have gender prejudices, some enjoy cannibalism or causing others suffering. Some are just lazy or selfish. Many of them come from medieval planets, others from industrial dictatorships, others from pirate bands or brutal armies. They're very very flawed, and not particularly enlightened.
The characters are very flawed because flaws drive drama, and drama is the heart of RimWorld. Depicting all the RimWorld colonists as idealized, perfectly-adjusted, bias-free people would make for a rather boring social simulation, in my opinion. So, please don't criticize how the game models humans as though it's my personal ideal of optimal human behavior. It's not.
Hunter S Thompson wrote:“We are all wired into a survival trip now. No more of the speed that fueled that 60's.
Sylvester's Designing Games wrote: When I first started making games, I never thought that I would have to face ethical questions in my work.
Sylvester on Twitter wrote:I prefer Picard to Kirk.
If you watch any documentaries on Star Trek: Next Gen (ST:NG) you'll see all the writers complaining (over and over) that Gene Roddenberry's insistence that in the future humanity has overcome most pretty ego problems and problems of resource distribution (aka no money) has robbed them of an ability to create drama. This is also Sylvester's argument. My response to both: show a little imagination nerds! They are like cavemen complaining that any stories created in a future world where everyone has fire won't be dramatic.
Once Roddenberry died, the writers were finally free to give us the banal Worf-Troi-Riker romantic triangle that I found insufferable as a teenager. Now, a whole generation of survival games has bored me to tears as they forced me to re-invent agriculture again and again to prevent starvation.
[The crazy part is that Roddenberry was a sex-crazed, ex-cop but seems like an actual liberal. While most of the 'liberal' writers of ST:NG seemed pretty conservative or banal corporate drones.]
Why has a generation raised on the liberal, intellectual Picard spent all it's energy simulating the worst aspects of humanity? It's not just a failure of imagination but a reactionary fixation on dehumanization and limited resource competition. Capitalism is stripping the planet bare so that privileged white males can run cannibalism/slavery simulators on advanced computer while watching zombie apocalypses beamed to them from satellites. There's your dystopia! Dream bigger, dream darker, dream brighter, but dream something more than bare existence.
What I took away from McCarthy's The Road is how the current post-apocalyptic fixation is linked to America's degeneration into an authoritarian police-state because the actual world we live in has been too successfully improved by public works, invention and science to support their pessimistic libertarian politics. Wall Street doesn't want to imagine a world after capitalism, the Pentagon doesn't want us to imagine a functioning United Nations, the Corporate-Government doesn't want us to imagine that things can be improved by public funds, the Religious Right doesn't want us to imagine science improving human. And so today's generation of slavish nerds, don't.
I grew up in the blasted landscape of a mining town, my teenage imagination was dominated by vampires, Mad Max, D&D, and cyberpunk, I'm a deep pessimist in many ways, but now when I put on my 'nerd cap' I feel compelled to push myself beyond these reactionary worlds (much as many of the creators of these worlds pushed themselves, George Miller began with Mad Max revenge-killing punks and ended up giving us Babe and Fury Road). I grew up with Picard but his liberal followers (including the writers for ST:NG) seem too mentally, morally and politically limited to carry on the Enlightenment torch. They dream of dystopias to justify not trying to change things, they are like soldiers coming back from Afghanistan telling us how lucky we are not to live in Afghanistan - yet never mentioning how Afghanistan got that way nor realizing their bottomless conservatism is how we end up in a very real dystopia.
Sylvester quotes Jim Henson saying, “You’re trying to get to the moon. You should be aiming for Jupiter. If you aim for Jupiter, you’ll definitely get to the moon.” The current crop of nerds, our cultural deep-space explorers, are currently aiming for landscapes dotted by cannibal slave-gangs, so I guess we'll end up with a landscape dotted with tent cities and riot-cops.
If the goal of gaming is the emotion and drama - what is the emotion that so many of these survival sims and zombie shows want us to experience as the weak are killed off and only the ruthless survive? And what are the political and psychological consequences of plunging yourself into those experiences?
Last edited by Hobb on Tue 9 Jan 2018 - 14:47; edited 3 times in total
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Re: Gaming and Emotions
At some level this flight to more primitive social levels is the embodiment of Margret Thatcher's There_is_no_alternative and Francis Fukuyama's The End of History.
Both conservatives believed that 1980s-style capitalism was the final stage of cultural evolution - which is as crazy as it sounds but I saw Fukuyama's best-seller being taught in university well into the first decade of the new millennia. I literally could not understand the 'End of History' thesis because it seemed so obviously stupid (and I can understand lots of crazy theories...). After several incedlous conversatiopns with students I actual reading up on Fukuyama and was forced to face the sheer insanity of US triumphalism after the fall of the Soviet Union.
If we accept there is no future beyond 1980s capitalism as - our elite do - than we can only go culturally backwards and re-create our glorious evolution to this final stage. Or we can only imagine the future as post-apocalyptic or just more imperial-capitalism but in space (see Deep Space 9). Either way human cultural evolution ends in the 1990s.
Both conservatives believed that 1980s-style capitalism was the final stage of cultural evolution - which is as crazy as it sounds but I saw Fukuyama's best-seller being taught in university well into the first decade of the new millennia. I literally could not understand the 'End of History' thesis because it seemed so obviously stupid (and I can understand lots of crazy theories...). After several incedlous conversatiopns with students I actual reading up on Fukuyama and was forced to face the sheer insanity of US triumphalism after the fall of the Soviet Union.
If we accept there is no future beyond 1980s capitalism as - our elite do - than we can only go culturally backwards and re-create our glorious evolution to this final stage. Or we can only imagine the future as post-apocalyptic or just more imperial-capitalism but in space (see Deep Space 9). Either way human cultural evolution ends in the 1990s.
Last edited by Hobb on Tue 9 Jan 2018 - 14:39; edited 1 time in total
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Re: Gaming and Emotions
https://twitter.com/adamjohnsonNYC/status/950669469700931587
Entertainment is the front line of social control.
because
Entertainment is where corrupt elite opinions get uncritically passed on to the masses.
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Re: Gaming and Emotions
Entertainment is the front line of social control.
because
Entertainment is where corrupt elite opinions get uncritically passed on to the masses.
Poignant and frighteningly accurate.
Would it be horribly disconcerting to say the above statement is "mic drop" worthy?
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Re: Gaming and Emotions
The internet, like the classroom, does bring out my bombastic side ... but it's often what I've learnt from the internet & teaching that fuels that very bombastic-ness ... it's a vicious cycle
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Re: Gaming and Emotions
https://www.counterpunch.org/2018/01/12/between-the-null-and-the-void/ wrote:To watch the news these days is to be seated at a dark table in a casino for games of death. Or fantasies of death. At a certain point, it doesn’t really matter. At a certain point, one will lead to the other. Eventually, the fantasy must become reality. Those are the house rules. The thrill of the fantasy will ultimately be paid out in real blood.
Listening to Donald Trump speak is to be privy to a weird kind of political séance. He has become a fuming animation of the primordial grudges and resentments of white America, people who feel their invisibility made flesh in the figure of Trump, people who thrill at every low-minded slur and threat. He conjures up phantasms of what the elites and the minorities have done to them. He feeds them their fears in raw chunks. He offers sacrificial killing on their behalf. Mass arrests. Torture. Deportation of the sick and helpless. He vows to turn entire nations into glowing morgues. All for them. And they eat it up, savoring the bitterness. How long can this last, how long before the fever breaks?
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Re: Gaming and Emotions
Against Moral Austerity: On the Need for a Christian Left wrote:
Let’s call it the problem of liberalism’s moral austerity—a kind of companion to the economic program of the same name. Too often mainstream liberals chafe against robust moral critiques of the status quo, whether connected to religion or angry progressive populism, whether they invoke the language of sin or the language of greed and corruption. The idea of a moral politics itself seems dubious, too fraught with passion and hope, too detached from technocratic solutions for the guardians of the liberal center.
This is the deeply anti-political strain that runs through liberalism, an aversion to the task of moving others to fight together for a genuinely decent and just society—and all the argument, persuasion, and organizing that requires. The rhetoric of choices, nudges, and incentives comes naturally to the liberal mind and it threatens to become all liberals can offer—an attachment to the existing order and a deference to “the market” that can do little more than promise slight improvements to the status quo.
This basic moral posture means viewing people in terms other than efficiency and utility. It demands humility in the face of social problems: refusing to pathologize the poor; understanding how circumstances or bad luck press upon us; and grasping that we are fallible and flawed beings, not utility-maximizing agents. No human being should be a mere abstraction, a person whose life and livelihood is made expendable by the supposed demands of creative destruction. It also means seeing through the illusions of those who believe the present order of things, the “winners” and “losers” of the status quo, have truly earned all that they have. It becomes a plea to de-link our politics and economics from notions of deserving and undeserving, from the self-serving justifications of meritocracy. We have to strip away the illusion that things are the way they are simply because of differences in virtue.
The starkest divides that we face are over these matters. And when it comes to such fundamental convictions—on what serving the dignity of the human person means, on what our neighbors deserve—religious people, social democrats, the populist left, and compassionate liberals can find agreement.
The challenge ahead of us is going to be a battle between those who think you only deserve a decent life if you've "earned" it, and those who believe all humans are worthy of basic dignity .
This is close to what I'm trying to get at. That deep moral void in modern liberals who cannot see beyond 'the market' and reflexively defend status quo. It refusing to imagine new horizons they doom their cultures as they cannot oppose authoritarians in any meaningful way. These liberals hate Trump because he gives them the only type of society they can imagine but without disguising how horrible it actually is. Trump's free-market militarism is more-or-less mainstream liberalism.
I'm sure much of the 'alt-right' see themselves as preserving the 'liberal value of free-speech' - but mostly to attack transgender and female game reviewers....... I have yet to see them apply free-speech to any meaningful topic. For all the media-driven polarization, for all the bloodless SNL parodies, the on-the-ground reality is that many liberals have lurched rightwards since the 2016 election. I have seen it online and I have experienced it at LU in talking to 'liberal' professors.
As long as liberals keep dividing other people up in the categories of 'worthy' and 'unworthy' based on their obedience to the market and overall utility that will not to able to counter fascism. A deeper humanity must be sought to maintain any sort of morality, defaulting to the liberal status quo is not a moral choice.
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