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Raid by the Decayed Apes Colony

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Raid by the Decayed Apes Colony Empty Raid by the Decayed Apes Colony

Post by Reb Tue 2 Jan 2018 - 10:47

The Decayed Apes Colony was chasing Ford who seeked refuge at Hookum's Bay. The Decayed Apes were heavily armed - 2 miniguns, bolt action rifle, 2 heavy sub machine guns, 2 assault rifles, and a musket.

The colonies armed citizens took position behind their newly built basalt walls. The fire power from the apes was overpowering and chewed through the wall. Donkey was first to die. He was attempting to pull Von Schild back to safety after he was shot in the torso 7 times by an assault rifle. The wounds had punctured both of Von Schild's lungs. As Donkey began to pull him back an ape took aim a put a bullet through Donkey's skull and killed him instantly. Donkey was only 14.

The armed citizens who were in the intial fire fight were:
Val, Kevin, Von Schild, Benton, Gates, Rina, Mars, and White

The armed citizens took out a few apes but were severely shot up. Ant, Mike, and Wallaby snuck behind the apes and charged with thier melee weapons. The huskies and one pig piled in helping. Several huskies lost their life defending the colony and many injured. Eventually the melee and huskies took out the one remaining minigun, assault rifle and finally the bolt action rifle.

List of injured:
Ant - Shot several times and bitten by evolved ape

Braga - was using the ballista to repel attackers when he was struck by the minigun. He was shot 7 times in the chest, his left lung was punctured, his left kidney was shot, his right tibia was shattered, and a bullet to the neck caused extreme blood loss. Ford pulled Braga back to the hospital for immediate attention. His left lung became infected and was treated with antibiotics.

Kevin - Both arms were shot up badly but more severely an assualt rifle round struck Kevin in the head. Alive but unconscious, Green pulled him back to base for medical attention.

Von Schild - Was shot a total of 26 times. Shot in the nose, both arms, liver, lung, both arms, torso, both legs and pevis. Pitts pulled Von Schild back to base.

Jules - Was shot 6 times with an assault rifle but still managed to pull White back to base. Infected torso.

Pitts - Was shot in the torso and both legs rescueing Von Schild. Left leg became infected.

Mars - Was shot 14 times by a minigun causing severe blood loss. The shots struck her in the torso, both arms, Liver, Spine, Left lung and Kidney.

White - Shot by assault rifle and minigun. Causing moderate blood loss. Infected torso.

Green -  was shot 4 times by the minigun rescueing Kevin. Infected torso

Benton - was hit with the minigun suffering minor blood loss

Gates - was struck severely by the minigun, including one shot to the heart, which caused massive blood loss.

Mike - Was shot 4 times with an assault rifle but suffered no severe injuries.

Rina - Shot in the left clavicle, left shoulder, left arm, and spine. Minor blood loss

Wallaby - Minor injuries but left leg became infected.

Comboa became overwelmed with the carnage and became apathetic and would not help anyone.

Incredibly the only fatality was Donkey during the raid. The ape who shot Donkey was named Taiki. He was ripped apart by the group of huskies. Having Taiki ripped apart provided a small relief for Ant and Raccoon after Donkey's death. The huskies continued to feed off of Taiki's corpse for the following days.
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Post by Hobb Thu 4 Jan 2018 - 16:33

Raid by the Decayed Apes Colony Che+GuerillaRaid by the Decayed Apes Colony 640?cb=20150208222230

Ape raiders with mini-guns! Shocked
The brick wall might have helped to slow some bullets down, how did the new ballista work before its operator was shot? Did we capture the ape's weapons and can we use them?

More importantly 1) can we expect another raid like this? 2)can we survive another raid of this type? 3) can we stop it before it occurs?

Hopefully this was a major assault and the defeated apes will need to recuperate.



I like the little touches in the game like being able to eat the corpses. Is there a memorial for Donkey?
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Post by Reb Thu 4 Jan 2018 - 20:35

The ballista only fired one shot but he got shot up, so it was more or less useless. We did capture the apes weapons. So we are now a little more powerful.

1.) If we help refugees pursued by the decayed apes we will have another raid like this
2.) We can survive another raid like that. We should be getting more and more powerful. Unfortunately so will they.
3.) I'm not sure. There is the possibiliy we could raid them to weaken them.

I haven't played since we survived the raid but I made a memorial day for Donkey that will be performed each year. Likely the colony will have a funeral for him in the upcoming days.
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Post by Reb Fri 5 Jan 2018 - 8:22

The Decayed Apes attacked again. This time though they came at us from the east. The east side is set up to catch any one in a cross fire. The fight was very short lived and the apes were cut down quickly. Green even managed to fire the ballista into one. Hit the ape directly in the sternum and killed him instantly. We ,managed to capture two apes as well. They are in our prison and their wounds are being treated.

I should have mentioned that the all the colonists have amour on them. Mostly with brigandine, metal helmets, and some tribal amour. It helped save them in the last raid.
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Post by Hobb Fri 5 Jan 2018 - 15:21

Good to hear that the second raid defense was successful.

1) Is it worth helping refugees if that means more attacks?
2) Can we shape their attacks so they occur from the mostly from the east? Or is it random?
3) How do we prevent the ape cult from growing stronger? Do they have any enemies?
4) What happens to the ape POWs?

Sociologically speaking you don't want Hookum's Bay trapped in a 'feud cycle' where your resources and research are all going toward defense -- but when a successful raid would kill off the city it becomes hard to avoid this. Ultimately we'd want robotic sentry guns. This sort of Hobbesian thinking is what 'survival sims' thrive on, so we should try to subvert it.

How are the mayors other goals progressing? There was talk of orbital trade and genetic stuff.

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Post by Reb Fri 5 Jan 2018 - 22:17

1.) At this point I think our colony is pretty full so it may not be worth helping many more refugees. I once turned down a refugee and they could hear the screams over the colony radio when the faction caught up to them. Since that time we have accepted all refugees. We could expand the base and make more beds. We seem to have pleny of food. It is a tough call. Let them die or fight and protect them at the cost of our own lives?

2.) I think the attacks are random but I have been mulling over ideas on how to create more crossfire points.

3.) I believe the Decayed Apes have lots of enemies. I don't know what would happen if we raided their nearby colonies. Maybe it would weaken them but maybe we would just get shot up and be a long way from home.

4.) The POWs were put in prison and given medical treatment for thier wounds, some of which were severe. Our prison is reasonably generous. It has elk fur sleeping bags, a fireplace, and a board game. Not fancy but I believe much better than most. One of the POWs was an ancient ape who is frail and has cataracts. Once he healed up we invited him to join the colony. We could have released him but I wasn't sure sending a old blind ape out into the wild in late fall wouldn't have been death. He accepted and we have given him a role as fisherman. A few days later the younger ape wished to join our colony as well so we accepted. We now have two Decayed Ape defectors in our colony. There is certainly a risk doing this. The Apes our not well liked and will have to work at becoming friends with the other colonists. If an Ape attacks one of the colonists they could easily overpower them and hurt them severely.

If we were cruel (which I am trying to avoid) we could pack up the apes with some weapons and send them to raid their own colony.

The orbital trade networks have been working well. We have managed to contact a few space traders and traded for some much needed components to finish building our genetics lab. The genetics lab is now operational but we need to do a little more research to get into the genetics we want to get into. Right now if we get the right samples we can make some cross hybrid species but we are more interested in human modification and ideally genetically modifying our huskies.
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Post by Hobb Sat 6 Jan 2018 - 21:37

>> we could pack up the apes with some weapons and send them to raid their own colony.

We could just imagine that the apes were overcome with guilt and left one night with a bunch of weapons to confront their former gang - through an elderly blind ape is only so much of a threat and he'd be half the raiding party.

I agree we don't want to start sending our own raiding parties but could we take in refugees, arm them, and send them out? Do some proxy warfare.

>>The genetics lab is now operational

Let's get that CRISPR fired up and start tampering in god's domain. Maybe we can back alcohol-avoidant huskies.

>>I believe the Decayed Apes have lots of enemies.
Is there any political way to mess with them? Can we ally with their enemies?

>>If we were cruel (which I am trying to avoid) & hear the screams over the colony radio when the faction caught up to them.
I believe the standard 'morality' of survival sims should be subverted as we want because the reactionary lesson of 95% of post-apoc/zom-apoc/medieval-sim shows and games is that compassion is a luxury that those who want to survive cannot longer afford. 

Because the game is from a independent Canadian game makers and because I enjoy survivalist settings I'm more that willing to accept making 'tough choices' - but we should reserve the right to alter parts or choose 'cruel' choices and blame the mayor. A good story should always be the goal.

I can enjoy the challenge of preserving compassion in a Hobbesian world but I'm suspicious of how well most games can simulate this. Morality is a tricky thing and most game developers unconsciously reflect the questionable ethics of their era.
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Post by Hobb Sat 6 Jan 2018 - 21:45

I should not have looked at the lead developer's twitter account...  pale

https://twitter.com/tynansylvester/status/781938307211100164
https://twitter.com/TynanSylvester/status/781661565581942785

[see roadtonowhere.forumotion.org/t450-dichotomy-or for more on this neuropsych alt-right icon leading the attack on "leftists" in Canada's academia]

It does confirm my growing hypothesis that certain fantasy genres (specifically the post-apoc/zombie-apoc/medieval fantasy) tends to attract and promote a reactionary politics. This is not an absolute correlation but it shows up too often to be coincidence.
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Post by Reb Sun 7 Jan 2018 - 6:16

Oh god...not Jordon Peterson. I'm so sick of encountering his views. Both Jordon and Tynasny frusterate me.

The alt left is coming and will destory everything. "Did you seem what happened to Justine Sacco! OMG! The alt left will put us in jail!"

There are literally 1000s of things more important than anything these people talk about.
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Post by Hobb Sun 7 Jan 2018 - 18:37

I don't who Sacco is - Hurray for leaving the internet behind over the holidays!

It's not just his Peterson idolizing but his description that "[Being 'non-pc'] will soon be, in Canada, Pound-me-in-the-ass prison illegal." "Non-pc" could refer to almost anything but somehow it is always reduced to transgender stuff by the big men of the alt-right, but referring to Canadian correctional institutes as "pound-me-in-the-ass prison" is something I stopped doing in my late teens/early 20s because I realized how hateful it was. Now I teach a week on sexual assaults on prisons...

In trying to find Sylvester's age I came across this article: https://thinkprogress.org/rimworld-biphobia-harassment-gamergate-3af1a691e50/
Suspect  No  Suspect I won't call him a 'milkshake duck' because I don't really care, but he's like a 'warm pepsi pigeon'...  

Rant :
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